I started making websites in 93, and to me, websites are about communication and sharing. They exist to facilitate communication. The current system of crazy dependencies and frameworks just doesn't do this; it values speed and ease over every other aspect of communicating. Imagine if TV developed in a way where they sat and tested how much they could speed up the show and be understood and made that the standard so shows could be 'watched' more quickly: That experience would SUCK.
Or cars that can go from 0 to 100 in .5 seconds but have no seat belts, no horns, no airbags, no turn signals...
I've worked with Angular and React, and they have their place, but IMO 95% of websites just don't need them.
I've been testing copilot for about a month now, one thing I realized very quickly is it's not as useful as you might think it is. Copilot is great for writing repetitive code, so if you just wrote a function to select an item, copilot will correctly guess what the deselect function implementation should be.
Outside of that though I find that it gets in the way far more often that it helps, by far the most annoying part is that it interferes with intellisense sometimes, picking values from an enum in Typescript is now a PIA if you have Copilot enabled.
What you pay for when you hire a dev like me with 17 years of experience in the field is the ability to know which libraries are the best to use and which techniques are worth using in the process.
I am just getting into TypeScript programming, and I am really having fun. I learnt about the details of how Javascript works, and it is quite cool to have a static layer over a dynamic one. For learning JavaScript, I like "The Good Parts" and the "You don't know JS" series. It took me a while to learn how to create a datatype that can defend its invariants not only statically, but also at runtime, but that seems quite feasible as well, especially with decorators. It is interesting though that nobody seems to be particularly interested in doing that, there is not much direct information about this available.
I'm shocked that you believe this. Work at a moderate or higher sized tech company. The juniors, mid levels and seniors all make the same mistakes and slowly grow out of making them. If it were the case that everyone could stop making the same mistakes and choosing the wrong abstractions simply by reading a book then professional programmers would be good on day one and make none of those mistakes and college students who've read dozens of books would come in at the top of the rankings.
> I am just getting into TypeScript programming, and I am really having fun. I learnt about the details of how Javascript works, and it is quite cool to have a static layer over a dynamic one. For learning JavaScript, I like "The Good Parts" and the "You don't know JS" series. It took me a while to learn how to create a datatype that can defend its invariants not only statically, but also at runtime, but that seems quite feasible as well, especially with decorators. It is interesting though that nobody seems to be particularly interested in doing that, there is not much direct information about this available.
This is learning to code, it's not learning to engineer. Assuming you finish your book(s) you'll start on the path of making lots and lots of mistakes until you grow into someone with more experience who stops making them.
or at least fewer, and sometimes more complicated mistakes.
I've been doing this since literally IE 5.5 and I'm still learning new stuff all the time. The fact that you think you can learn all this in a few months is hilarious.
If I need to know a particular event, I look it up in the documentation. The stuff you cite is just APIs, I can look that up too. I've used APIs before, you know. Right now I am piping data from Swift to Apple Metal and back, and write GPU code to estimate measurements from the FaceID camera in realtime.
Real programmers are coming to the Web, babe.
In my honest opinion Typescript is a fad. You're still just coding JavaScript with an alternative syntax. Since you're borrowing dependencies from JS you need to know both and context switching between the two slows you down. From a CS perspective I get why TS syntax is better but from a functional perspective it's harder to find engineers that actually want to work with it because every TS project I've ever seen is really a mix of TS and JS.
And it is quite obvious to me that you need to know BOTH TypeScript and Javascript, of course, you cannot just learn TypeScript, because it is just a thin layer on top of Javascript without many runtime guarantees otherwise.
You seem to be conflating objective wrong/right with your own personal stance. Do you have an objective argument in favor of your assertion about the longevity of non-TS libs?
> And it is quite obvious to me that you need to know BOTH TypeScript and Javascript
That's a reasonable strategy on the assumption that TypeScript will be used, but the very fact of its being so is actually an argument in favor of the point made by gp which has been left unaddressed (RE context-switching).
There is no need to context-switch. Just accept Javascript as part of TypeScript, because it really is. The argument is clear: TypeScript drastically reduces the amount of errors you will be making when coding, and the amount of time you need to think about stuff that is really trivial.
The rule of thumb on how to do this is also simple: Keep your types simple, use them to make your life easier, not more complicated. If you cannot model something simply using types, don't try to do so, just use the dynamic typing escape hatch that Javascript provides.
That's not the flex I think you think it is ;) I've been coding for over 40 years now, professionally for over 25. The attitude you have is one I very much associate with younger devs with limited experience.
Honestly, a lot of times, I’m left wondering if this isn’t the case.
I don't like reinventing the wheel every time I build something
Sure, I also use libraries for things that are just tedious, hard to get right or just some standard feature that's always used the same way. But you can overdo it.
Debugging my own code is annoying but doable. Debugging other people's code is a lot more tedious. Troubleshooting a mess of 1000 transitive dependencies because one package had version 10.0.6 instead of 10.0.5 and that caused an avalanche of breakage makes me reconsider my life choices.
This is the crux of the difference, I think. I see open-source libraries as (mostly) mediocre code, usually massively bloated with features I don't need. Using them is like using an 18-wheeler to nip to the shops. I have found in my experience that it saves time in the long run to just write the minimal amount of code I need for the job, rather than dealing with the added complexity and dependency of adding a 3rd-party library.
The alternative is adding my own mediocre code, with all the maintenance costs that incurs.
The problem with bizarre config files is that you repeatedly have to learn enough to make them work but then do not need to use that knowledge again until after you've long since forgotten and you have to start the learning process from scratch.
-Carl Sagan
Using Copilot speeds you up, so why not take advantage of it?
I read this article and shudder in horror at, well, all of it. I like static sites (that wouldn't take minutes to build if they were written in a decent language). Adding lots and lots of JS dependencies and frameworks gives me the screaming ab-dabs - it's just adding complexity and dependency. I like writing code, not plumbing together bits of other people's code with bizarre config files. I object to CodePilot for all sorts of reasons, but fundamentally because I enjoy writing good code.
But I know experienced devs who have exactly the reverse opinions. Like OP, they see all this as going in the right direction and making their lives easier.