As for meta changes and new patches, chess kinda sees this in the rise and fall of certain openings. For example, the popularity of the London System in the recent decade and the development of new theory within popular openings (I recall the Tal Variation of the Advanced Caro-Kann being popular in a recent tournament even though the Short variation was seen as the most critical way to continue for white for a long time). And this is just at the highest level, anyone in online blitz has had to learn to refute the Stafford Gambit because it "entered the meta" after Eric Rosen popularized it a few months ago.
Id much rather watch competitors competing on 100% equal terms, without any developed advantage other than one created through the competitors skill.
Rocket league is a fantastic esport, and it’s been the same mechanics for years. There are no ‘special items’ or OP’d power ups. Both sides are 100% equal. It’s why I love it, the game is pure - Competitor vs competitor.
Most (all?) esport games use fog-of-war (RTS) or level design (FPS) or some other mechanism that hides the enemy from you. Without that, esports games have also been "solved by computers" for decades.
There is of course a chess variant with fog-of-war (dark chess). As far as I know, computers don't beat humans at that.
I understand what you mean though, so fair enough. But I think it's generally only worth being nitpicky about definitions if it's important to maintain them and I think in this case formally solved is one of the important ones.
Chess is often played on software and tracked on software, and my understanding is that there are sometimes issues related to cheating.
You can't similarly use the strength of hydraulic cylinders to aid your strategic skills in a heavy lifting contest, or trebuchet skills, etc
Chess is only there because of history but it checks none of successful esport checkmarks. One might even argue that it has been a "solved" game for decades which is the opposite of what you want for a successful esports game.
One of the most important esport features is updates be it meta changes or new patches. That's why our current esport games are so huge even though they are relatively very new.