Re:Apple Neural Engine Internal: From ML Algorithm to HW Reg...
by dhruvdh on Thursday December 09, 2021 @01:11PM
(#29500860)
For 3: you cannot compare consuming media with creating media.
Re:Apple Neural Engine Internal: From ML Algorithm to HW Reg...
by ctdonath on Thursday December 09, 2021 @01:44PM
(#29501236)
Generating media in real-time on the user's computer rather blurs the line between who is creating vs consuming media.
Re:Apple Neural Engine Internal: From ML Algorithm to HW Reg...
by CrazyCatDog on Thursday December 09, 2021 @09:22PM
(#29505736)
Well played! I had to reread what your wrote—and it was worth it!
Re:Apple Neural Engine Internal: From ML Algorithm to HW Reg...
by mhh__ on Thursday December 09, 2021 @01:08PM
(#29500818)
Surely bigger issue is most games having given up supporting MacOS?
Re:Apple Neural Engine Internal: From ML Algorithm to HW Reg...
by pjmlp on Thursday December 09, 2021 @01:28PM
(#29501054)
All game engines that matter in the market support Metal.
2. It is insanely competitive, especially given power consumption, with the NVidia card in both synthetic benchmarks and video editing. Not so much with games…but that's complicated by most games still running in Rosetta. https://www.anandtech.com/show/17024/apple-m1-max-performanc...
3. Video is not an edge case. And how can I claim that? Because you are here citing…a video.
4. What does this have to do with the linked article?