Re:Show HN: Moos.app – Interactive animated experiences for ...
by sporklpony on Tuesday December 07, 2021 @01:15PM
(#29476104)
Maybe take a look at Wick Editor? https://www.wickeditor.com/#/ It's open source and development has stalled lately, but it has a stated goal of being a low-learning-curve flash replacement.
Re:Show HN: Moos.app – Interactive animated experiences for ...
by thomasikzelf on Tuesday December 07, 2021 @01:33PM
(#29476368)
This is actually a great example. Wick editor is an awesome tool but it needs a lot of work to become the go-to tool for creators. You can see that the Patreon now pulls in 147 euro p/m, not enough to sustain someone working on it.
It's a (awesome) niche tool and to become mainstream (for designers) it needs more features, but there needs to be money to built those. A catch 22.
Re:Show HN: Moos.app – Interactive animated experiences for ...
by ArekDymalski on Tuesday December 07, 2021 @11:39AM
(#29474651)
>I'm hoping to build a tool that can match flash in creativity with less of a learning curve, so that non programmers can use it too.
Are you familiar with Corel Rave? That was perfect Flash editor imho. I still miss it.
Re:Show HN: Moos.app – Interactive animated experiences for ...
by thomasikzelf on Tuesday December 07, 2021 @12:12PM
(#29475229)
I never used it. It looks like people mainly used it for animations, I am not sure what kind of interactivity it allowed. It seems that the program didn't support actionscript.
If somebody wants to do animation and then export it to a video then tools like adobe animate and adobe after effects are still better options, although cavalry[0] looks really cool as well.
These do not really have the interactivity that moos.app gives you though.
Building all of this is a lot of work (and this is only the beginning). I think open-source is not a viable way of building this right now. Development will stall before a critical mass of features allows wider adoption.