Re:Show HN: Moos.app – Interactive animated experiences for ...
by thomasikzelf on Tuesday December 07, 2021 @11:10AM
(#29474136)
Flash also took interactivity to the next level back in it's day. There is still adobe animate (which is the flash editor) but it does not adapt to screen sizes and you quickly need to drop down into code. I'm hoping to build a tool that can match flash in creativity with less of a learning curve, so that non programmers can use it too.
Building all of this is a lot of work (and this is only the beginning). I think open-source is not a viable way of building this right now. Development will stall before a critical mass of features allows wider adoption.
Re:Show HN: Moos.app – Interactive animated experiences for ...
by sporklpony on Tuesday December 07, 2021 @01:15PM
(#29476104)
Maybe take a look at Wick Editor? https://www.wickeditor.com/#/ It's open source and development has stalled lately, but it has a stated goal of being a low-learning-curve flash replacement.
Re:Show HN: Moos.app – Interactive animated experiences for ...
by thomasikzelf on Tuesday December 07, 2021 @01:33PM
(#29476368)
This is actually a great example. Wick editor is an awesome tool but it needs a lot of work to become the go-to tool for creators. You can see that the Patreon now pulls in 147 euro p/m, not enough to sustain someone working on it.
It's a (awesome) niche tool and to become mainstream (for designers) it needs more features, but there needs to be money to built those. A catch 22.
Re:Show HN: Moos.app – Interactive animated experiences for ...
by ArekDymalski on Tuesday December 07, 2021 @11:39AM
(#29474651)
>I'm hoping to build a tool that can match flash in creativity with less of a learning curve, so that non programmers can use it too.
Are you familiar with Corel Rave? That was perfect Flash editor imho. I still miss it.
Re:Show HN: Moos.app – Interactive animated experiences for ...
by thomasikzelf on Tuesday December 07, 2021 @12:12PM
(#29475229)
I never used it. It looks like people mainly used it for animations, I am not sure what kind of interactivity it allowed. It seems that the program didn't support actionscript.
If somebody wants to do animation and then export it to a video then tools like adobe animate and adobe after effects are still better options, although cavalry[0] looks really cool as well.
These do not really have the interactivity that moos.app gives you though.
Reminds me of Flash.