(EDIT: in particular, I always find the complaint that Epic lacks a shopping cart to be hilarious, because I hadn't even noticed that Steam _has_ a cart until that was pointed out. I can't imagine ever wanting to buy more than one game at once!)
IMO it speaks to a disturbing implication of priorities on the part of EGS. The concept of a cart isn't exactly groundbreaking in ecommerce, and its absence suggests to me that the store's primary purpose isn't to easily allow humans to purchase games.
There may be many other gaps that indicate a nefarious or incompetent direction to EGS' development (and, indeed, vaer-k listed many) - but "The absence of a cart implies that EGS are not prioritizing making it easy to purchase games" does not hold.
>"The absence of a cart implies that EGS are not prioritizing making it easy to purchase games"
Despite your use of quotes, I didn't write that. I said "its absence suggests to me that the store's primary purpose isn't to easily allow humans to purchase games", which is entirely different. Don't put words into others' mouths, or don't feign respect.
That said, I still don't see the functional distinction between the example position I described, and your statement. Are you saying that there is an effective difference between those two, or simply calling out (correctly) that what I wrote was not a direct quotation of what you wrote? What is a situation that would be described by one but not by the other?
[1] https://en.wikipedia.org/wiki/Use%E2%80%93mention_distinctio...
Yep, and you communicated that very well, and I appreciate it - thank you! Apologies for giving the impression that I was disagreeing with you - I was giving another perspective, while recognizing that I'm in the minority and that your points are valid.
Steam has a robust marketplace, with user reviews and a slew of sorting and shopping cart features.
Steam has friends, chat, voice chat, and group chat.
Steam has built-in, turnkey stream broadcasting of games.
Steam allows friends to drop in and play a game cooperatively with you, even if they don't own the game too.
Steam has remote play with friends.
Steam has remote streaming to devices around your home, and big screen mode so you can plop on the couch and enjoy an optimized UI and a gamepad.
Steam has robust gamepad support and configuration.
Steam has industry-leading Linux support.
Steam has VR mode, with custom spaces, interfaces, and a market of useful tools and mods to enhance the experience.
Steam has a music player and a built-in web browser.
Steam lets you add non-steam games to your library for convenient access.
Steam has customizable user profiles and fun social features, like card trading.
Steam has experimental mods and features via Steam Labs.
Now, ask yourself, how does it feel when EGS coerces players into using their inferior storefront through strongarm business practices.