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Re:QOI: Lossless Image Compression in O(n) Time by account42 on Thursday November 25, 2021 @03:00AM (#29339223)
Videogames do need color spaces once you want to do any advanced enough lighting, it's jus that the only ones you want are sRGB or linear (floating point) so it can often be assumed by context.

S3TC, BC7, and ASTC are all lossy compressions so they are really not comparable.

Re:QOI: Lossless Image Compression in O(n) Time by BlueTemplar on Thursday November 25, 2021 @03:42AM (#29339451)
Why wouldn't they need color spaces ??

A lot of people don't want to play games that look bad - I'd assume that this is going to be a particular issue when a game goes for photo-realistic graphics, only to end with people with orange skin colour on lots of monitors...

Re:QOI: Lossless Image Compression in O(n) Time by pulp_user on Friday November 26, 2021 @11:15AM (#29351462)
What are you even talking about? Using sRGB won't make skin magically orange.
Re:QOI: Lossless Image Compression in O(n) Time by pixel_fcker on Saturday November 27, 2021 @01:31PM (#29362249)
It will if the output is expecting RGB in Rec.2020 or P3 and you give it sRGB data…