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Re:QOI: Lossless Image Compression in O(n) Time by BlueTemplar on Thursday November 25, 2021 @03:42AM (#29339451)
Why wouldn't they need color spaces ??

A lot of people don't want to play games that look bad - I'd assume that this is going to be a particular issue when a game goes for photo-realistic graphics, only to end with people with orange skin colour on lots of monitors...

Re:QOI: Lossless Image Compression in O(n) Time by pulp_user on Friday November 26, 2021 @11:15AM (#29351462)
What are you even talking about? Using sRGB won't make skin magically orange.
Re:QOI: Lossless Image Compression in O(n) Time by pixel_fcker on Saturday November 27, 2021 @01:31PM (#29362249)
It will if the output is expecting RGB in Rec.2020 or P3 and you give it sRGB data…