News for hackers. Stuff that matters.
Re:FarPlay: Low-Latency Audio over the Internet by Shared404 on Wednesday November 24, 2021 @08:52PM (#29337438)
I'm curious, what's the use case here?

Not that it's wrong to do or anything, just intrigued.

Re:FarPlay: Low-Latency Audio over the Internet by jeroenhd on Wednesday November 24, 2021 @09:04PM (#29337504)
Not the parent post, but I've been thinking about unifying all devices in my home by sending all audio streams into a single, unified "sound server" from which I can easily switch between TV audio, Bluetooth, headphones, etc.

The idea is to be able to take a call on my phone and receive notifications on my laptop while developing on my PC. It'd also be nice for streaming stuff in general.

As many people who have also looked into this stuff probably already know, interactive audio is really sensitive to latency. I've given it a quick shot by running pulse over the network, but honestly I wasn't impressed. I've given up for now, but some suggested software here might be good enough for a second shot, based on pipewire and its JACK backend this time.

Re:FarPlay: Low-Latency Audio over the Internet by getcrunk on Wednesday November 24, 2021 @09:21PM (#29337601)
Hear hear. I was just thinking about a putting all my music and a mpd on my pi then running clients on tv/computers/phones. But ur idea is the next step!
Re:FarPlay: Low-Latency Audio over the Internet by Shared404 on Wednesday November 24, 2021 @11:23PM (#29338209)
> I was just thinking about a putting all my music and a mpd on my pi then running clients on tv/computers/phones

I actually do something similar to this to run music for an online D&D campaign I'm in, except I use the http output so none of the other players have to install a client.

I do like the idea of the home audio server use case, I think it'll go on my back burner!

Re:FarPlay: Low-Latency Audio over the Internet by smaudet on Wednesday November 24, 2021 @11:31PM (#29338244)
That sounds too connected - I like the idea of some sort pulseaudio network services but with better latency. I'd like to see pulseaudio with a better cross platform UI and a set of decentralized services versus introducing a single point of failure like you are proposing. Maybe a solution with dns-sd with stun support and a slick UI for desktop/mobile?
Re:FarPlay: Low-Latency Audio over the Internet by iostream23 on Friday November 26, 2021 @03:18AM (#29348343)
Or AVB as I note above, depending upon your lan and hardware
Re:FarPlay: Low-Latency Audio over the Internet by hunterb123 on Wednesday November 24, 2021 @09:18PM (#29337579)
My wife and I play video games together on separate PCs.

Our computers are beside each other so we need to use headsets, it's important to hear 360 audio for footsteps and other sounds in shooters.

We need to hear each other, game audio, teammates voices, and each other's voice.

Our voices can sometimes bleed through the headsets so we need there to be little to no lag to reduce reverb.

Plus the faster our voices reach each other the faster we can react to the command / callout.

We can't use voice channels in the game, discord, or anything that goes over the internet.

Currently we use teamspeak with a local server, which works well, looking to reduce it more.

Sometimes we simply play with one headphone ear partially off, but that ruins the surround sound.

Re:FarPlay: Low-Latency Audio over the Internet by Ugohcet on Thursday November 25, 2021 @12:42AM (#29338540)
You probably should try to do it old analog style: just plug your microphones into each other’s PCs and set up soundcard's mixer to add mic input into the mix
Re:FarPlay: Low-Latency Audio over the Internet by Moru on Thursday November 25, 2021 @01:23AM (#29338712)
Did you try a local mumble server? Haven't played with it for a long time but last time it was much faster than teamspeak and we used it happily at home sitting next to eachother. That and get better headphones that close out sound from environment :-)
Re:FarPlay: Low-Latency Audio over the Internet by hunterb123 on Thursday November 25, 2021 @12:52PM (#29343371)
Mumble was a bit slower for us than TS3 actually. Around 40ms avg where TS3 is 15-30ms.
Re:FarPlay: Low-Latency Audio over the Internet by Shared404 on Wednesday November 24, 2021 @11:24PM (#29338212)
Ah, makes sense, thanks for satisfying my curiosity!