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Re:Your users will do what you make easy by BuyMyBitcoins on Monday November 08, 2021 @01:15AM (#29146525)
I understand what you are getting at and I think that applies to the majority of games. That being said, how do you approach games like RuneScape where the grind is part of the appeal?
Re:Your users will do what you make easy by Jare on Monday November 08, 2021 @03:17AM (#29147103)
It's not about removing anything repetitive - it's about trying to find a balance that works best for the player and for you as the developer/producer.

MMOs and games in general have you experience content in roughly 5 different ways: authored (expensive), procedural (complex and generic), emergent (problems explode with size), repeated (the grind), or user generated. Each game, and each system and region inside a game, is a balance between those.

Re:Your users will do what you make easy by Jensson on Monday November 08, 2021 @01:49AM (#29146644)
In RuneScape social is the appeal, and you got things to click and numbers go up while you chat with people.
Re:Your users will do what you make easy by indianboy42 on Monday November 08, 2021 @02:40AM (#29146872)
Exactly, I played RuneScape a bunch in highschool and would spend some weekends just grinding. Sounds boring af, but the fun thing was talking with my friends, or with complete strangers. MMO may be able to use social interaction to offset the problems of grinding, although it's probably not for free. Some incentivization for interacting with others, and safety features to feel comfortable to reach out, are needed.
Re:Your users will do what you make easy by moffkalast on Monday November 08, 2021 @05:19AM (#29147829)
The grind is absolutely not the appeal, but the other cool stuff outweighs it.