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Re:Genshin Impact made more money in its first year than any... by ricardobayes on Thursday November 04, 2021 @01:52PM (#29110388)
People I know who play it say the 'pity' system works pretty well. How they explained to me if you save up your wishes in free to play, you are guaranteed to get the character you want after a while.
Re:Genshin Impact made more money in its first year than any... by AlexandrB on Thursday November 04, 2021 @02:04PM (#29110520)
> How they explained to me if you save up your wishes in free to play, you are guaranteed to get the character you want after a while.

This is true in theory, but the rapid rate of new characters being introduced means that re-runs are far less common than new "banners". Indeed, some characters released nearly a year ago have never had a rerun. This means that there is a strong sense of FOMO - if you don't have the gems to guarantee the character you want this time around you may have to wait a year or more to get another chance.

Genshin Impact also has a very poor gatcha "rate" compared to many gatcha games (0.6% to get a "5 star" character, and there's no guarantee it's the featured one until your second "5-star" roll).

Re:Genshin Impact made more money in its first year than any... by minimaxir on Thursday November 04, 2021 @02:02PM (#29110507)
That is correct. Pity mechanics are relatively new to gacha games due to complaints about having a deterministic way to get characters.

Albeit, Genshin Impact's pity mechanics are less generous than other gacha. Usually it's about 80-90 pulls for a guaranteed on-banner pull. For Genshin Impact, it's 90 pulls for a guaranteed 50/50 chance at an on banner pull, but if you lose the 50/50 you will get an guaranteed on banner pull after the next 90 pulls. Both guarantees persist across banners.

Re:Genshin Impact made more money in its first year than any... by jabbany on Thursday November 04, 2021 @02:36PM (#29110911)
Actually I think it's mostly regulatory pressure. Chinese market gacha/lootbox games are required by law to have pity mechanics, must disclose all drop rates, and even provide you with your pull history as well as purchase history. It really shows in the games that come out of there...

When it comes to regulating what is effectively gambling, this is actually a pretty healthy set of rules more countries should follow.

(AFAIK there are no such regulations in the US, which is why lootboxes here usually do not come with drop rates, don't give you any way to view your pull history, and almost never have pity mechanisms)

Re:Genshin Impact made more money in its first year than any... by AlexandrB on Thursday November 04, 2021 @02:53PM (#29111078)
It's pretty sad that "western" lawmakers seem to be mostly asleep at the wheel in regards to all this. The industry's self-regulation by the ESRB has mostly been a joke as well - amounting to a "may contain lootboxes" sticker.