It is always lack of execution, I was on the Larrabee session at GDCE 2009, and wow it was going to take over the gaming world, history followed another path as we all know.
On a similar note, Solaris has successfully used memory tagging with SPARC ADI, ARM is following along with MTE, meanwhile Intel removed the buggy MPX from their chips.
Then we have the whole StrongArm or Edison boards.
NVidia is very strong in tooling, documentation and being open to polyglot programming on their GPUs, to a level that Intel and AMD keep failing at.
Re:Remembering Intel 740
by genocidicbunny on Wednesday October 27, 2021 @03:53PM
(#29018278)
Even far after the 740, with relatively recent iGPUs, Intel's drivers leave something to be desired. I've worked on codebases that had plenty of specific Intel GPU driver versions called out as buggy. This has gotten better over time, but I think you're right to have this concern.
And yet INTC net income is 3x NVDA, 21B vs 7B
Re:Remembering Intel 740
by SavantIdiot on Wednesday October 27, 2021 @01:40PM
(#29016481)
I disagree. The 740 didn't have the triangle pipeline speed that competitors had as poly counts went up.
It had great memory and rasterizer bandwidth, it was just starved by transformation. The pipeline was balanced for polycounts that came before it, not what was to come.
But it didn't touch on the real reason why i740 failed. It was Drivers.
Intel fail to invest enough resource to catch up in Driver quality. The constant rendering bug, crash, and performance on non-optimised Games were dismal. ( Games that were not on Review Benchmarks list )
That is why I am sceptical of Intel re-entering the GPU space. This time around they do have their iGPU marketshare as test bed and foundation to built on, but driver quality will continue to dictate Gaming performance. Even AMD barely manage to get ~15% discrete market GPU.
And as a side note. Nvidia market cap at ~$630B is now worth three times more than Intel. I am wondering if Nvidia could be another trillion dollar company.