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Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi... by Rd6n6 on Tuesday October 26, 2021 @08:17PM (#29008133)
This was one of my main resources for learning game networking. If you ever feel tempted to write more articles on the subject, or write a book, people will eagerly read it. Thanks for writing and hosting your articles

Edit: I see you wrote a cg book! https://news.ycombinator.com/item?id=26013002

Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi... by ggambetta on Wednesday October 27, 2021 @05:05AM (#29010963)
Thanks! I've thought about what else to do with this (more articles? YouTube videos? A reference implementation in C?) but I'm not sure there would be enough interest, or that I could go into enough depth. For example, I can't imagine writing a whole book about this. Besides, there's people who are far more qualified than I am to go into more depth - namely, the people who have been doing this for AAA games.
Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi... by mrspeaker on Tuesday October 26, 2021 @11:02PM (#29009117)
Holy cow - I didn't know about this book. Everything Gabriel puts out is awesome: this is an instant-buy for me!
Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi... by ggambetta on Wednesday October 27, 2021 @03:06AM (#29010364)
Thank you for the kind words :) I hope you enjoy the book too!