Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi...
by ggambetta on Tuesday October 26, 2021 @04:59PM
(#29006178)
Hey, I wrote that thing! Always a pleasant surprise and a weird feeling to open Hacker News (for the 14308560234th time today) and read my name like that :)
[ Parent
| on HN ]
Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi...
by dested on Tuesday October 26, 2021 @06:07PM
(#29006971)
I can't tell you how many times I find myself back on this page while working on multiplayer games. From the bottom of my heart I really can't thank you enough for this tutorial.
Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi...
by ggambetta on Wednesday October 27, 2021 @04:59AM
(#29010928)
You're very welcome :)
Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi...
by Rd6n6 on Tuesday October 26, 2021 @08:17PM
(#29008133)
This was one of my main resources for learning game networking. If you ever feel tempted to write more articles on the subject, or write a book, people will eagerly read it. Thanks for writing and hosting your articles
Edit: I see you wrote a cg book! https://news.ycombinator.com/item?id=26013002
Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi...
by ggambetta on Wednesday October 27, 2021 @05:05AM
(#29010963)
Thanks! I've thought about what else to do with this (more articles? YouTube videos? A reference implementation in C?) but I'm not sure there would be enough interest, or that I could go into enough depth. For example, I can't imagine writing a whole book about this. Besides, there's people who are far more qualified than I am to go into more depth - namely, the people who have been doing this for AAA games.
Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi...
by mrspeaker on Tuesday October 26, 2021 @11:02PM
(#29009117)
Holy cow - I didn't know about this book. Everything Gabriel puts out is awesome: this is an instant-buy for me!
Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi...
by ggambetta on Wednesday October 27, 2021 @03:06AM
(#29010364)
Thank you for the kind words :) I hope you enjoy the book too!
Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi...
by devortel on Wednesday October 27, 2021 @08:28AM
(#29012332)
I've watched every single freely available GDC talk on game netcode and read countless netcode guides and I keep coming back to yours. You've done a wonderful job at explaining the core concepts in detail without bogging the reader down with nitty gritty implementation details and code!
Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi...
by adamrezich on Tuesday October 26, 2021 @05:30PM
(#29006532)
since you're here, it looks like the second paragraph under the second heading in the second article is an unfinished thought :) great work otherwise though!
Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi...
by ggambetta on Wednesday October 27, 2021 @03:08AM
(#29010371)
Hmmm, you're right, great catch! Not sure what's going on there, I'll investigate.
Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi...
by johnisgood on Wednesday October 27, 2021 @05:49PM
(#29019545)
This is pretty darn useful to me as I am currently working on a game.