Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi...
by gameswithgo on Tuesday October 26, 2021 @06:25PM
(#29007152)
pubg doesn’t allow shooting through things, the server checks if the shot was possible. instances where it feels like that are just due to lag. in pubg you can get hit after moving, with server side hit detection instead you miss when it looked like you hit.
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Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi...
by Sohcahtoa82 on Tuesday October 26, 2021 @07:28PM
(#29007741)
You are wrong, sir. Allow me to present evidence:
https://gfycat.com/CalmVillainousDore
https://youtu.be/BnZ_FQKrR90?t=100
I mean, maybe it's changed and PUBG now has server-side hit verification. But for a long time, it didn't.