Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi...
by mysterydip on Tuesday October 26, 2021 @05:02PM
(#29006225)
Latency and performance, if you have to wait for the server every time you move or fire. It's a tradeoff which things are client and which are server.
[ Parent
| on HN ]
There are no comments on this comment yet.