Re:Photoshop’s journey to the web
by softfalcon on Tuesday October 26, 2021 @12:22PM
(#29002342)
This is it. What kills a game isn't its platform, but where and how you sell it. Sales and user eyeballs matter more than even what game engine you use.
We use Steam, Xbox Live, PSN, etc not because we wouldn't prefer to use our own store, but because no one cares about anything else.
Re:Photoshop’s journey to the web
by astlouis44 on Tuesday October 26, 2021 @01:59PM
(#29003810)
Chrome has over a billion potential users of a game, and the reason it's so compelling is that fun is just a click away. Local installs of a client can be a thing of the past.
That said, I think the niche of casual remote party games would probably work very well here. During the height of the pandemic my friends and I started doing a lot of "remote game nights" with various different kinds of games. However since most of them rarely played games, owned macs and weren't very technically inclined, the games that had the least friction were generally the browser based ones.
Since party games by nature tend to be great at organic advertising and benefit the most from quick easy installs, I think there is a big opportunity here that not many have taken notice to yet.