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Re:Photoshop’s journey to the web by softfalcon on Tuesday October 26, 2021 @12:22PM (#29002342)
This is it. What kills a game isn't its platform, but where and how you sell it. Sales and user eyeballs matter more than even what game engine you use.

We use Steam, Xbox Live, PSN, etc not because we wouldn't prefer to use our own store, but because no one cares about anything else.

Re:Photoshop’s journey to the web by astlouis44 on Tuesday October 26, 2021 @01:59PM (#29003810)
Chrome has over a billion potential users of a game, and the reason it's so compelling is that fun is just a click away. Local installs of a client can be a thing of the past.