I'm actually not sure there ever was a "true CPU computer age" where all processing was CPU-bound/CPU-based. Even the deservedly beloved MOS 6502 processor that powered everything for a hot decade or so was considered merely a "micro-controller" rather than a "micro-processor" and nearly every use of the MOS 6502 involved a lot of machine-specific video chips, memory management chips. The NES design lasted so long in part because toward then end cartridges would sometimes have entirely custom processing chips pulling work off the MOS 6502.
Even the mainframe era term itself "Central Processing Unit" has always sort of implied it always works in tandem with other "processing units", it's just the most central. (In some mainframe designs I think this was even quite literal in floorplan.) Of course too, when your CPU is a massive tower full of boards that make up individual operations and very the opposite of an Integrated Circuit, it's quite tough to call those a "general purpose CPU" as we imagine them today.
You'd have to be extremely old to remember that era. Lots of stuff important to making computers work got split off into separate chips away from the CPU pretty early into mass computing, such as sound, graphics, and networking. We've also been sending a lot of compute from the CPU into the GPU as late for both graphics and ML purposes.
Lately it seems like the trend has been taking these specialized peripheral chips and moving them back into SoC packages. Apple's approach here seems to be an evolutionary step on top of say, an Intel chip with integrated graphics, rather than a revolutionary step away from the era of general purpose computing.