Doing radical refactoring often involves just making those changes and then fixing all the IDE or compiler errors until it runs again.
Now, I know, it's not true. It's entirely possible to build weird things in python that are provably impossible to typecheck statically. But modern language servers and their type inference capabilities in rust, terraform, or even straight up python are very impressive.
Static typing type checks are compile time, dynamic typing doesn't. I don't see how these two could be indistinguishable, in one you can't run the program with type errors, in the other you can.
That's not to say that there aren't quite reasonable questions about how effective the different approaches are or how easy it is to fix the error, how complete the checks are, how deep the checks go, etc. A lot of how you feel about that is going to be subjective based on the languages you use and the quality of the code you work with — Rust has an advanced type system and great developer ergonomics providing unusually helpful error messages, Python has weaker typing but also a culture about simplicity which discourages some classes of bugs, Java has a lot of mushy-typed code where people got tired of language / compiler drawbacks and came up with ways to improve ergonomics at the expense of defeating the type checker, etc.
In the second case, Python would allow the code to run but would potentially produce a runtime TypeError when it reached that point depending on exactly the code does. It might also run fine (e.g. I'm just passing that variable to json.dump()) or produce unexpected output (e.g. I'm passing that code to print() and that worked for int, and str, but then someone called it with None and I didn't want "None" in the output).
The point was that while those differ in how they're implemented, the experience can be fairly similar when you're in the middle of the code-test cycle. My example wasn't the most complicated dynamic typing scenario but it's an example of why this works pretty well: most Python code isn't highly dynamic or dynamic everywhere — typically there are a few places which might be challenging for analysis but there's also a LOT of code which only ever works with a single input type. If your IDE provides feedback on all of that code, you're going to avoid a fair number of other bugs and free up time for the hard parts.
var instance = new SomeClass();
In function definitions, where you are definitely going to need to provide parameter types it's extremely common to document those types in a docblock in a dynamically typed language. At least I always did. So making the types part of the definition is not a significant difference while writing the code. def compose(start, *args):
def helper(x):
for func in reversed(args):
x = func(x)
return start(x)
return helper
There is no mainstream typed language which can write a fully general type for the vararg compose function. TypeScript is probably the one that comes closest, but last I checked it still was unable to write a sufficiently powerful array type. You can write a type for a version of compose with a fixed number of arguments, but not for one working over an arbitrary number of arguments.Your toy example, even generalised, has no practical use. If I can write this:
compose(f, f1, f2, f3)
Then I can write that instead (Haskell): f . f3 . f2 . f1
Or this (F#): f1 |- f2 |- f3 |- f
And now we’ve reduced the problem to a simple function composition, which is very easy to define (Ocaml): let (|-) f g = fun x -> g (f x)
(|-): (’a -> ’b) -> (’b -> ’c) -> (’a -> ’c)
This generalises to any fold where the programmer would provide the list statically (as they always would for a vararg function): instead of trying to type the whole thing, just define & type the underlying binary operation.let f be a overload set matching the signatures {a -> b, i -> j} let g be a overload set matching the signatures {b -> c, j -> k}
compose(g, f) could be given a to return c or i to return k
My point was that we are almost never hurt by that reduction.
> you are specifying that each function cannot have multiple overloads
Haskell has type classes, and if we restrict ourselves to local type inference it's fairly easy to have C++ style overloads without even that. So no, I'm not specifying such a thing.
This is only because people are using statically typed language that place arbitrary restrictions on such functions and make them harder to use. In dynamically typed languages, vararg functions are widely used and enable patterns that are pretty nice.
[1] The need to test much more, the need for a better, more accurate documentation, the higher cost of refactoring, even the higher prototyping times (I prototype faster with a REPL that has static typing, because I don't to debug type errors).
On the other hand, because Common Lisp has resumable exceptions and on-the-fly redefinition of just about everything, I prototype significantly faster in CL because I can just let the debugger stay open until I fix the issue and then hit “continue”.
I no longer believe the “static faster for development than dynamic” thesis because I think a lot depends on how the programmer thinks about programming and which tools are available.
See, if I have an unexpected error, that's because I fucked up my program. And because of that, my runtime state is likely screwed as well. So not only do I have to correct my error, I have to correct its consequences before I restart the program. I can't just resume its execution and hope for the best, I need to know that whatever state I keep is not rotten.
On the other hand, that way of doing things is not exclusive to dynamic languages. There's thing things called "dynamically loaded libraries", that you can use even in C. Game programmers routinely recompile & reload specific dlls just so they can correct their mistakes without restarting the whole game. And those who have written in-game editors have a very powerful stop-debug-restart cycle. On top of a statically typed language.
https://godbolt.org/z/h7n8Y7qf1
Like sure, you can't write out a type for the entire overload set. Overload sets don't have types, but functions do. However, I don't think you'd ever actually want to write out the type of the compose function. Instead, I think it would be more reasonable to request that every intermediate function call is type-checked with fully specified types. In C++ this is the case.
(very minor nitpick: I'd pick `auto&& x` over `auto x`)
True. A more interesting question might be what level of static safety and performance benefits you'd be willing to sacrifice to be able to write functions like this.
Personally, I don't find the kind of code I can't fit into static types particularly appealing, but I find the code navigation, error checking, and optimizations of static types to be priceless.
However, the intersection of programs I encounter in practice with the number of programs that can be statically checked is rather large.
And once there are two types T1 and T2 which are neither subtypes, nor supertypes of each other, and 2 expressions A1 and A2 of types T1 and T2, and a statically undecideable expression p, then statically typing "if p then A else B" is a problem.
And yes, I agree: Most if not all practical type systems will not accept an if-else statement if they cannot unify both branches of the conditional into a single type. Which makes sense. Because you have to act on the result of the expression, and then it needs to have some common type.
But on a purely theoretical basis, it is entirely possible and valid to have an undecideable type system. Which, btw, happens for a lot of languages: https://3fx.ch/typing-is-hard.html . There are C++ programs which are provably impossible to type at compile time.
sealed class Program
class HaltingProgram : Program()
class InfiniteProgram : Program()
fun checkIsHalting(p: ByteArray) = if (halts(p)) HaltingProgram() else InfiniteProgram()
This program will type check just fine. The inferred return type will be Program because that's the nearest shared ancestor type of both possible return types. Good luck implementing the halts() function of course, but that's not the type system's problem.Here I defined a simple `Pipeline` GADT for the argument list, which is just a list of functions with some extra type constraints to ensure that they can be composed. You could do the same thing with a more general type like HList but the type signature for the `compose` function would be much more verbose since you would need to define the relationships between each pair of adjacent function types through explicit constraints involving type families, whereas the `Pipeline` type handles that internally.
Perhaps you don't consider Haskell "mainstream" enough?
from typing import Callable, Any
def compose(start: Callable[[Any], Any], *args: Callable[[Any], Any] -> Callable[[Any], Any]:
def helper(x: Any) -> Any:
for func in reversed(args):
x = func(x)
return start(x)
return helperFound this implementation which also provides pre-expanded forms that are first class functions for specific lengths of arguments docs: https://docs.racket-lang.org/typed-compose/index.html implementation: https://git.marvid.fr/scolobb/typed-compose/src/branch/maste...
Something like:
fn compose<X, T>(start: Box<Fn(T) -> X>, args: Vec<Box<Fn(T) -> T>>) -> Fn(T) -> X {
move |x: X| {
let mut x = x;
for func in args.iter(). reversed() {
x = func(x);
}
start(x)
}
}It's not too long ago that you either had very clumsy type systems - C, Java. These type systems were more of a chore than anything else. Especially the generic transition in java was just tedious, you had to type cast a lot of stuff, and the compiler would still yell at you, and things would still crash.
Or you had very powerful and advanced type systems - Haskell and C++ with templates for example. However, these type systems were just impenetrable. C++ template errors before clang error messages are something. They are certainly an error message. But fixing those without a close delta what happened? Pfsh. Nah.
In those days, dynamic typing was great. You could shed the chore of stupid types, and avoid the really arcane work of making really strong types work.
However, type systems have matured. Today, you can slap a few type annotations on a python function and a modern type inference engine can give you type prediction, accurate tab-completion and errro detection. In something like rust, you define a couple of types in important locations and everything else is inferred.
This in turn gives you the benefit of both: You care about types in a few key locations, but everything else is as simple as a dynamically typed language. And that's when statically typed languages can end up looking almost - or entirely - like a dynamically typed language. Except with less error potential.
"errros" are my nemesis in languages which automatically create a new symbol with every typo!
I feel that too much focus is on static languages like C/C++ where types become a chore and judging it on that rather than looking at the plenty of languages with type inference brought by ML-style languages.
It's been a long while since I used those languages, but I remember the chore part wasn't so much of typing Int or String and more so having to care if it's an Int, Short, or Long or if the float is single or double precision. I believe that those micro-optimizations are no longer popular, but manually thinking low-level is not something I enjoy.
I use the Python REPL quite often, and have non trivial experience with Lua’s. But the best experience I’ve ever got was with OCaml: I type the expression, or function definition, without giving type annotations, and I get the type of the result in the response.
You wouldn’t believe the number of bugs I caught just by looking at the type. Before I even start testing the function. And that’s when I don’t have an outright type error, which a dynamic language wouldn’t have caught — not before I start testing anyway.
I know this isn't the approach of choice for most folks but hey - I'm working with ADHD so I've got to make some allowances for some neurodiversity.
When I use a dynamic language I get no errors in dev, I need to run/invoke the program to see if it works. It may appear to work fine as I haven't executed a specific code path hence dynamic languages have extremely high test coverage. With dynamic languages I am delaying my feedback loop, I may get some visual output quicker but that doesn't mean my program is correct.
With a strongly typed language and utilizing types you use the compiler to guide you. The compiler says hey, this isn't correct, fix it, you go fix the error and recompile and repeat.
I've used Elm before and it's the only time I had a complex Javascript UI just compile and work first time. It's like a wow, did that just happen.
With Typescript it's not quite to the level of Elm but find my experience working with React etc far more productive. Typescript says hey, that's wrong, I expect ... you gave ..., you work through the errors and when it runs generally there's less silly mistakes than when I just use Javascript.
I'm learning Rust, the compiler error messages have greatly helped. When you compile it says hey, you tried to do ..., maybe you want ... instead. Not to sure what the suggestion is I try it and 9 times out of 10 it works, compiles, program runs.
With types you generally get better IDE auto complete support etc.
Now i'm using Python for my day job. My experience has been painful, discovering what arguments functions take, passing in wrong values, needing to run slow test suites, finding errors at runtime. Yes you can use type hints and I do but I find them far less reliable.
I guess I'm not a very good programmer so learnt to lean on a compiler to do the hard work for me, and if you have good type support you can lean on types more to get the compiler to help you more.
In Haskell I can write complex logic by writing out the types and ADT's. I've written whole programs with tests to verify the logic without writing a program. I find this incredible efficient for prototyping ideas, just write the types, the functions signitures etc etc. Once that is done you implement the functions, hit compile then boom, your shocked it just worked first time running.
Last week, i could've done either a dataframe, a list of list, a list of tuple, a dict of tuples, a dict of lists (this was a bad idea that did not survive more than 2s in my head) or a list of dict. I started coding with a dataframe in mind (i guess i wanted to show off my numpy/pandas skills to my devops colleagues), but adding type hints to my prototypes shut down the idea pretty quick: lot of complexity for nothing.
Yes, I'm a total scatterbrain. Types let me remind myself later that I did in fact forget what I'm doing and what I did. It lets past-me protect future-me.
The IDE was my logical buddy, and every idea's possibility was rapidly shown with it. And I need to massage things a bit, I go faster because I know what's missing.
The only time I liked eclipse/java :)
After university, the opposite became true. No difficult to diagnose undefined behavior because of ambiguity in typing.
if you write dynamic OO languages with a static mentality in mind, i.e. you try to enforce some sort of global type expectation before the program runs, then obviously static languages are better, because you're trying to write static code.
Benefiting from dynamic languages means ditching that mindset altogether.
If a codebase doesn't have static types, it damn well better be set up to be highly grep-able. Including dependencies and frameworks.
This is why Rails pisses me off so much. No static types to help you out, and you can't grep (can barely google, even!) methods and properties that aren't defined anywhere until runtime. Is this from core? Is it from some 3rd party gem? Well fuck me, this file doesn't even tell me which gems it's relying on, so it could be literally anything in the entire goddamn dependency tree.
This is so important.
It is also the reason why I like global variables. They are accused of making a spaghetti mess but ... in my experience the opposite is true.
Fancy patterns are way worse to reverse engineer than simple flat long functions accessing globals. Easy to debug too!
As for greppable though...then you may as well be using a static language. The point of a dynamic language is to be dynamic, ie you can do those things at runtime.
With Rails you have the option of pry-rails, and you can get a list of descendants of important parent classes like ActiveRecord with this: https://apidock.com/rails/Class/descendants
With the combination of vim, rspec, pry, fzf, and ripgrep, it's possible to become quite comfortable refactoring pure Ruby and Ruby+Rails code. But it does take some time to learn how to navigate the Rails runtime code generation magic. The more magic the code, the more you might have to use a debugger to break on method definition, but Ruby's dynamicism lets you do that.
On the topic of frameworks with a lot of magic, having used both Rails and Spring Boot (with Java and Kotlin), I'll take Rails any day. It was way easier to introspect Rails codegen magic with Pry, than Spring's codegen magic with IntelliJ. With Spring Boot, even with Kotlin, we had the burden of semi-manual typing, but lost a lot of the benefits because a lot of DB interaction and API payload handling was still only runtime checked.
Also, type hints really help your IDE, even catching errors before you even run tests.
There's also a visual cue that you are doing something wrong: If a function returns 4 levels of Union[Tuple[List[int]], Optional[str]........ Then you are doing something too complex and the function should be broken up.
Tangentially related: I think it'd be cool if there was a development environment that combined a node-based dataflow editor with normal text editing, so pure plumbing could be implemented visually, but embedded within (and translated to) textual code.
Do you have hints on how to avoid being one of those 10x clever programmers while programming a prototype? I find that I am most likely to write functions like that when there's some variables that I don't want to pass 5 layers down the call stack and then, in your example, would accept either a string (in which case those variables use their default values) or the Person object, where the variables are pulled from the Person's attributes.
> I find that I am most likely to write functions like that when there's some variables that I don't want to pass 5 layers down the call stack
I agree for a prototype, there are some tradeoffs to be made. However, very often prototypes can end up becoming production. Temporary decisions often become permanent ones. Just something to keep in mind.
This is a very different mindset, but once you adopt this style, the lack of static types isn't as big an issue.
The reason you can do this in a dynamic language is that you can very easily adapt one structure to another, so its okay if not all your functions work directly on the same shared structures.
It also has the advantage that this style really favors making modular independent granular components that can be reused easily, because they aren't coupled to an application's shared domain structures, but to their own set of structures, creating a natural sub-domain.
There are other aspects to make this style work well, like keeping call-stacks shallow, and having a well defined domain model at the edge of your app with good querying capabilities for it.
Concretely it means say you need to add some feature X to the code, you might think, ok this existing function is one place where I could add the behavior, but for my new feature I need to have :age of "person", but I don't know if the "person" argument of this existing function would contain :age or not. Dammit, I wish I had static types to tell me.
Well, in this scenario, instead, what you do is that you don't add the behavior to that function. Instead, in my style you would have:
A -> B
A -> C
instead of: A -> B -> C
That means if after B is the right place for your logic, you don't do: A -> B -> B' -> C
And hope that the "person" passed to B had the :age key which is needed by B'.Instead you would do:
A -> B
A -> B'
A -> C
And when you implement B', you don't even care about "person", you can just say you need person-age, or that you need a Person object with key :age (which you don't care if it is the Person object shared in other places or not).Finally, you modify A, where A was the function that creates the Person object in the first place, it has direct access to your actual database/payload and so finding whatever data you need is trivial in it.
This would never fly in a code review in any of the companies I've worked for.
function find_user(person) {
if user is string {
query_by_name(person)
} else {
query_by_name(person.name)
}
}
and yeah, we all know it's kinda messy, but also that logic has to live somewhere and we need this feature asap so it passes code review. I wrote a test for it, ship it.In a static language, you either can't do it, have to really go out of your way to do it, or at least do function overloading (which is a bit cleaner)
function find_user(person: string)
and also: function find_user(person: Object)
how long before someone writes this: find_user(person: { name: "dave" })
meanwhile, someone else, not suspecting that they'll be handed a weird half-formed `User` object adds `person.id` somewhere in the body of the Object version of `find_user` and now we have a weird edge-case where very rarely `find_user` panics because the user object we're handed doesn't have an id??? Great, I just lost an hour trying to dig that out of the logs, and the users are starting to think of the product as flakey because the bug has been in prod for over a month before we finally believed them enough to look into it.Just. Use. Types. Multiple dispatch won't save you on its own. You NEED compile-time types.
But all it takes is a method that expects an integer Id to receive a string representation of said id because of some obscure path in code that notwithstanding your 100% line coverage the team is so proud of, was never exercised on tests because nobody can have 100% branch coverageSuppose I call fire(bob). Programmers from other languages might reason that since fire is a function which takes a Person, bob must be a Person. Not in C++. In C++ the compiler is allowed to go, oh, bob is a string and I can see that there's a constructor for Person which takes a string as its only argument, therefore, I can just make a Person from this string bob and use that Person then throw it away.
To "fix" the inevitable cascade of misery caused by this "feature" C++ then introduces more syntax, an "explicit" keyword which means "Only use this when I actually ask you to" rather than as a sane person might, requiring an implicit keyword to flag any places you actually want this behaviour to just silently happen.
This way, hapless, lazy or short-sighted programmers cause the maximum amount of harm, very on-brand for C++. See also const.
What I really wish existed was a built in way to cast and validate, or normalize and validate. I never care if something is a string. I care that if I wrap it in str(), or use it in a fstring, the result matches a regex. Or if I run a handful of functions one of them returns what I need.
The only benefit I can see of type hints on their own is it makes it easy to change a callable's signature, but I think that's best avoided to begin with.
The problem the DWIM approach to APIs is that when you go out of your way to "do something reasonable" with absolutely any kind of argument type, leaving the caller's intent implicit, you will sometimes run into combinations that "work" in unexpected—and often unwanted—ways.
For example, say you have a function which returns either a Person object or, in very rare cases, an error string. Moreover, you fail to check for the error string, and pass the result into another function which expects a Person object but will also take a name and look up the corresponding Person object in a table. Now if the first function fails you're left trying to look up an error string as a name, with no obvious signs (such as a type mismatch error) to show that anything is amiss.
It's important to make the intent explicit, and not just let the function guess. One option compatible with both statically- and dynamically-typed languages is to provide two functions, one requiring a Person object and another taking a name string. This is still perfectly ergonomic for the user and mitigates most of the potential for confusion.
Well I only ever return one type from a function, I'm not a total madman. Sometimes I'll do one type or a None, if I'm trying to replicate the functionality of dict.get(). Any error string would be within an Exception, so that wouldn't be an issue, but even in your example it would show a stack trace to the function looking up the user, and would be much more valuable to troubleshoot than a type mismatch.
One option compatible with both statically- and dynamically-typed languages is to provide two functions, one requiring a Person object and another taking a name string. This is still perfectly ergonomic for the user and mitigates most of the potential for confusion.
In practice that is usually what I end up doing, but with a 3rd function that takes either and returns a Person object. In this particular case I would probably make the function be a method on the Person object, and have a class method to look up the Person.
Here is the scenario that annoyed me enough to turn me off static typing. I had a class that stored the IP address of a network device as an ipaddr.IPAddress object (now ipaddress in the standard library) and there were various subclasses for specific device types. One of the device types needed an SDK, and the init for the SDK class looked something like this
def __init__(self, host, port=1234, scheme='https'):
if not isinstance(ip, str):
raise TypeError('invalid host')
self.url = f"{scheme}://{host}:{port}"
If they didn't check the type it would have worked fine. Just like every other library we were using to connect to devices.So after a bit of frustration we changed our base class
def original__init__(self, ip_address):
self.ip_address = ipaddr.IPAddress(ip_address)
def new__init__(self, ip_address):
ipaddr.IPAddress(ip_address) # just to validate
self.ip_address = ip_address
and all was well with the world, but there was a dumb mistake waiting for us. A year or two later, after upgrading to 2.7 we started passing around unicode objects instead of strings to get ready for 3.x, as was the style at the time. Again that SDK broke, and only that SDK, because it insisted on checking the type. Sure it was our mistake this time for not having the original fix to be just casting it to str right before passing it to the SDK, but it was annoying and should have been unnecessary.I understand that type hints are much better in this regard because it would only show an error in your tooling. But that brings me to another point.
I write my packages/classes/modules to mostly be used in a web app, or as scripts that run on a schedule. However, I also need to be able to write one-offs very quickly. When that happens my code that was previously a library for different applications, now becomes an application itself. Using the REPL, a jupyter notebook, or bpython, I will need to quickly get something done. In these scenarios I don't want to waste time remembering how to normalize the data being given to me. Especially If the code that provides such niceties is tucked away at a higher level for end users of the web app.
Like I said, I tend to just make a lookup function, and then have everything else be methods on the object. But that doesn't really help when it's parameters to a function. I really don't know what would make it better. Perhaps some kind of mix between function overloading and interfaces from other languages, and the magic *_validate() methods that Django uses. Maybe instead of type hints for return values we need value hints, that give an idea of what actual objects might look like. Then tooling could take into account if it would still work after validation and normalization. Of course it could be that there is no elegant and reliable way to do what I really want, but I can dream.
I'm sure your APIs are sane (at least to you). It's all the other developers you have to watch out for.
> … even in your example it would show a stack trace to the function looking up the user, and would be much more valuable to troubleshoot than a type mismatch.
A type mismatch would be caught earlier (even in a dynamic language) and the runtime exception should report the specific objects involved, so you still get the string which caused the problem.
> Here is the scenario that annoyed me enough to turn me off static typing.
To begin with, this example has nothing to do with static typing. It involves a runtime time check. In this case I would agree that the type check is too strict. Some languages have an interface or protocol for "string-like" objects (e.g. the to_str method in Ruby), and it would be better to use that rather than checking specifically for an instance of str. Objects which shouldn't be treated as strings just don't implement the protocol. Python has the __str__ magic method, but unfortunately it's not very useful in this regard since all objects implement it, even ones that are nothing like strings. It's more like Ruby's to_s method, used for formatting and debugging rather than as an indication that you have an actual string. The best recommendation I've seen for checking for "string-like" objects in Python is something like `str(x) == x`, though the extra comparison adds some overhead.
Of course that doesn't really help you since you were trying to pass an arbitrary non-string-like object (IPAddress) to a function expecting a string; the looser `str(x) == x` check would also have failed. The call might have "just worked" without the condition, or it might have failed spectacularly. In assuming that it would work without the type check you're depending on the implementation using string interpolation rather than, say, concatenating the strings with the + operator, which requires actual strings and not IPAddress objects since the + operator doesn't do implicit conversion like f-strings would. Static typing would have helped to limit these dependencies on unstable implementation details, letting you know that you need to fix the issue at the call site by passing `str(self.ip_address)` for the host parameter.
You can't say "we simply don't allow bugs!" because it's a lie. Why rely on a another person manually checking for silly mistakes when the computer can do it for you?
For the same reason, I’m not a fan of type-inferring variable declarations.
In an IDE you can get the type annotation from the IDE over every inferred var type, but I don't like requiring an IDE to see that information and like it showing up in 'less' as well.
I think the best experience is having a language server annotate the inferred types (like how rust-analyzer does it.) But even then, it can become hard to read code on GitHub or somewhere where tools are not available. Granted that's becoming less and less of a problem, and even GitHub allows using some VS Code extensions now.
Javascript is by far the worst offender here with its ignoring extra arguments. Javascript functions that totally change effective type signatures based on number of args are the devil's work.
I'd argue that if the types that a function accepts are not easily defineable than you're doing dynamic typing wrong.
Even code I wrote six months ago.
Not having to dig through 6 functions deep to try to figure out whether "person" is a string, or an object, and if it's an object what attributes it has on it etc. is huge. And not to mention that some clever people decide - hey, if you pass a string I'll look up the person object - so you can pass an object or a string - which makes all sorts of convoluted code paths when someone else was looking at "person" and only saw one type so now their function doesn't work on both types etc.
I hate having to waste time figuring out the type of every variable and hold it in my head every single time I read a piece of code.