Re:Zig gamedev project – left my job to build games in Zig lang
by csande17 on Monday October 18, 2021 @01:31AM
(#28902516)
There are some great titles where the whole game was built around a unique feature provided by a custom engine. It probably wouldn't have been possible to do "Teardown" in Unity, for example; not without making some serious compromises, at least.
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Re:Zig gamedev project – left my job to build games in Zig lang
by DeathArrow on Monday October 18, 2021 @11:32AM
(#28906503)
I'm curious why do you think it's not possible to make a game like "Teardown" using Unity.
Re:Zig gamedev project – left my job to build games in Zig lang
by cyber_kinetist on Monday October 18, 2021 @12:18PM
(#28907181)
Maybe it would be feasible now, since Unity introduced the new job system, a scriptable render pipeline, and HPC# (high performance C#) with the Burst compiler. But these features didn't exist when Teardown started development, and right now they still seem to have some warts (the DOTS stack still seems to be a bit unstable and subject to frequent change)