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Re:Zig gamedev project – left my job to build games in Zig lang by cyber_kinetist on Monday October 18, 2021 @12:18PM (#28907181)
Maybe it would be feasible now, since Unity introduced the new job system, a scriptable render pipeline, and HPC# (high performance C#) with the Burst compiler. But these features didn't exist when Teardown started development, and right now they still seem to have some warts (the DOTS stack still seems to be a bit unstable and subject to frequent change)

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