Now you can continue reading. Seldom anybody learned much, when they stopped reading at the point they disagreed with.
EDIT - Yeah. I have a certain fondness for Kai’s. But I had time to get used to them. It’s one UI in a thousand where I have time to get bedded in with it’s quirks. For all the rest - be boring.
So, it's not exactly form over function (besides thought into form is necessary for function - you can have a real world lever that is e.g. thin and crooked and it will still function as a lever, but a good lever also has good form -- e.g. be designed to have a good grip).
It's "design ideology and novelty for some manager's sake" over form and function.
I have to agree with this sentiment. I loved KPT, but that was more for the "adventure" aspect. I actually had difficulty using a lot of functions (don't ask me to remember which ones).
It's frustrating, designing innovative UI that also follows convention. It's a joy, when it works.
I have this iOS widget that I wrote[0]. It's really, really cool. Works a charm, and is easy to implement.
But I keep on not using it in my projects. It's too "in your face." I think that UI needs to get the hell out of the way, and just let the user do what they want to do.
I have a couple of more, more conventional widgets, that I use all the time[1], [2].
KPT was "in your face," like no other UI I have ever experienced.
[0] https://riftvalleysoftware.com/work/open-source-projects/#RV...
[1] https://riftvalleysoftware.com/work/open-source-projects/#RV...
[2] https://riftvalleysoftware.com/work/open-source-projects/#RV...