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Re:Call of Duty Adds Kernel Level Driver for Anti-Cheat by yuuu on Wednesday October 13, 2021 @11:12PM (#28860134)
As if it's hard to detect spinbotters. The problem at high level play has always been and always will be wallhacking/ESP. The fact that you can easily write a separate program that overlays this information, which only needs to read from memory, means that this problem is never going away. Playing any FPS outside of a LAN is a waste of time because of this.
Re:Call of Duty Adds Kernel Level Driver for Anti-Cheat by temporarrry0923 on Wednesday October 13, 2021 @11:54PM (#28860342)
>as if it's hard to detect spinbotters

Valve couldn't figure it out for years and years.

Subtle cheats are absolutely a problem, but far less of a problem for the average new non-prime or fresh trust-factor player than a rage botter

Re:Call of Duty Adds Kernel Level Driver for Anti-Cheat by yuuu on Thursday October 14, 2021 @12:16AM (#28860468)
Couldn't figure it out or didn't figure it out? Valve has been notorious for neglecting the development of VAC and letting cheaters run rampant in Counter-Strike for over two decades. As we speak, there are probably public cheats in existence that won't be banned for at least another two years.
Re:Call of Duty Adds Kernel Level Driver for Anti-Cheat by temporarrry0923 on Thursday October 14, 2021 @11:18AM (#28865485)
>Couldn't figure it out or didn't figure it out?

I've reported bugs to the VAC email and they were patched a few weeks later, so maybe they do try? I really can't think of a reason WHY they neglect VAC willingly..

>As we speak, there are probably public cheats in existence that won't be banned for at least another two years.

Yep, I used to help maintain a free one on github, the traffic was in the tens of thousands. Been UD for 2+ years (and it's a fork of another, which was UD for 2+). All because we use Java and VAC never started scanning the JVM.

Re:Call of Duty Adds Kernel Level Driver for Anti-Cheat by shultays on Thursday October 14, 2021 @09:13AM (#28863797)
How cant a server detect someone spinning a hundred times per second? Surely valve didnt even try