temporarrry0923
temporarrry0923 on Hacker News
> Kiwi Farms, formerly known as CWCki Forums, is an American Internet forum dedicated to the discussion of online figures and communities it deems "lolcows" (people who can be "milked for laughs"). The targets of threads are often subject to doxing and other forms of organized group trolling, harassment, and stalking, including real-life harassment by users.[2][3] Harassment stemming from Kiwi Farms has been implicated in the suicides of three people targeted by users of the site.[9]
Besides, I know like 90% of cheaters are 14 year old kids who used the first google result because it's so easy to. Any resistance and that'll stop a majority
I've reported bugs to the VAC email and they were patched a few weeks later, so maybe they do try? I really can't think of a reason WHY they neglect VAC willingly..
>As we speak, there are probably public cheats in existence that won't be banned for at least another two years.
Yep, I used to help maintain a free one on github, the traffic was in the tens of thousands. Been UD for 2+ years (and it's a fork of another, which was UD for 2+). All because we use Java and VAC never started scanning the JVM.
Valve couldn't figure it out for years and years.
Subtle cheats are absolutely a problem, but far less of a problem for the average new non-prime or fresh trust-factor player than a rage botter
If it got to this point, to continue your metaphor, the mouse is nearly extinct. The point is not to eradicate cheating, it's to stop the bleeding. Valorant cheats don't even have to do this btw (really only necessary for incredibly extreme cases, see lohousedev and sparkles' video)
Do you know how easy it would be to stop 90% of cheating, at least for a few weeks, in CSGO? It's so easy I figured it out by dumping cvars with a server plugin when I was 14. There is zero way for a legitimate player to have certain cvars set, only a cheat would; yet, cheating is still a massive problem in CSGO.
VACnet has been actually really good, so I agree that that's a better avenue. In addition I am still against kernel AC's (speaking as a legit player, not as an ex-cheater). But the cat-and-mouse game is effectively over if 95% of the mice die.
Valorant's cheating is NOWHERE NEAR csgo. Someone I know on Valorant's AC team actually said they're ramping up (vaguely) so fingers crossed?
The biggest problem was: It didn't auto ban, just sent to overwatch (players watch a past game and vote for cheater or not, fully anonymized). This resulted in a massive clog when some guys I knew generated around 10k free steam accounts (with $3.5 of proxies), began queueing a few dozen at a time, rage cheating. A hell of a lot of games can be botted with free accounts and a beefy (server IIRC) rig; I think he told me he had about 100 accounts running normally in 10 separate Competitive games all against his own bots(rendering at 2x2 resolution so it ran okay, with cheats injected). They all got sent to overwatch but because so many games were being put through overwatch, the queue got overloaded.
This is called Vertigo boosting, because the bots all queued for Vertigo, an unpopular map, to increase odds that only their own bots would be in the game (and, coincidentally, minimize collateral damage to legitimate players). (though it's normally to rank up accounts, not to spam ow queue)
Hi eso :p
Hard agree here. There's always been people accusing semipros of cheating (see r/VacSucks for more) though, so unless it was pretty concrete, it wouldn't mean anything.
>And if the humanization is so good that it can literally never be detected
It's not that the humanization is good, it's that the cheat is poorly designed enough to be only as good as a really good consistent human. Though you're right that it's not going to be the holy grail.
>The only way to be totally sure are if the game is played on a LAN and the equipment is sufficiently controlled.
Hard agree as well. I've been hoping for online majors to be called off, but alas.
Except it's identical to incredible aiming (yet human) skills, which I do not have ;)
You are right, though; my estimate is just personal experience
Check out https://edan.gg/defender to see the comparison between CSGO and a better FoW system.
An anti-cheat is one of the few areas that truly would ruin its security by going OSS. A cheater can quickly enumerate every method the AC uses to detect cheats, then they know EXACTLY which goalpost to kick into, per-se. 85% of Vanguard's effectiveness is their CONFUSING ban protocols, whether that's delaying a ban to confuse someone testing what's bannable, not divulging details about what avenues are tested, constant updates that aren't specified anywhere, etc.
Case in point, even in CSGO: Just changing the offsets of some game values will break some cheats for several days.
Valorant and Edan.gg's defender [1] has the best fog of war system I've ever seen. CSGO has probably the worst; in fact, at one point, the game had NONE and sent player pos's to everyone at all times.
I completely agree, but there are a lot of server-side mitigations that haven't been nearly as explored as I'd hope.
I think your server could check for several cvars that are only enabled for cheaters using some cheats, to auto-ban them. Though this precludes externals and some better internals.
I spent about two months creating training data for this and it now runs smoothly on a sister PC with a capture card. I gave up because I got bored (and perhaps felt guilty about cheating) but I wholeheartedly believe I could have played top 500 region online matches and gotten away with it, as investigations usually trigger manual DMA checks by ESEA/Faceit mods, and a manual ("automated") ban in that case. But there is no DMA in my setup. The only way to get banned would be to play stupidly and obviously cheat, and to be honest that's a plus of my setup: the neural network is not perfect, so the aimbot can't be perfect. Like a built-in humanizer.
So naturally when it came to anti cheats, I spent a lot of time reverse engineering and had the same mindset. I never cheated against others in a way to benefit; sometimes to just troll, sometimes to joke around with friends, and occasionally I would be a dick to others who were being a dick as well. I started developing and contributing to other cheats and talking to other programmers as well. I still have a lot of the contacts, especially the people that sell thousands/$ cheats that get used by top 100 in country players (not pro, but tournament players)...
But I will be honest. It got really painful when I realized cheats that I contributed to were being used against my favorite youtubers. I know it sounds stupid, almost like doublethink, to watch and enjoy famous youtubers who vehemently attack cheaters while cheating myself. But in Tom Scott's words [0], "everyone draws the moral line of what's acceptable just slightly below what they're actually doing". But I've nearly entirely given up with playing the game because I have found far more enriching uses of my time, than doing something that actively harms so many people.