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Re:Sid Meier and the meaning of ‘Civilization’ by Mikeb85 on Thursday September 23, 2021 @01:06PM (#28631990)
Yes and no. I followed the first Total War game (Shogun) from before it's release and it was just sprites on a 3d board. When it went full-3D it just used batching. True, they always slightly pushed what graphics were capable of but not necessarily to the same degree as the FPS or RPG genres.
Re:Sid Meier and the meaning of ‘Civilization’ by Aerroon on Friday September 24, 2021 @03:07PM (#28646571)
But thousands of animated characters on screen is pushing the graphics. You can't really do the same in a standard way with an off-the-shelf engine. You put 500 animated characters on screen in UE4 and everything is going to crawl to a halt.

RTS games even today limit players to ~200 pop each.