Re:Sid Meier and the meaning of ‘Civilization’
by hyperman1 on Thursday September 23, 2021 @03:53AM
(#28626392)
The artist of doom is a forgotten hero apart from Romero/Carmack. He had a background with nasty medical images, so the hellish deformed people were a good fit.
Without it's art, doom would be a very different game.
Re:Sid Meier and the meaning of ‘Civilization’
by NittLion78 on Thursday September 23, 2021 @12:35PM
(#28631508)
That's Adrian Carmack (no relation to John). He made most of the characters you see in the game out of clay before they were pixelated.
Can't recommend Masters of Doom enough, the book that talks about the history of id Software. That all these guys came together in the same place is a miracle in itself.
Re:Sid Meier and the meaning of ‘Civilization’
by selimthegrim on Thursday September 23, 2021 @12:37PM
(#28631548)
And in Shreveport, nonetheless. Go look at that building on Google Street View sometimes.
Re:Sid Meier and the meaning of ‘Civilization’
by NittLion78 on Thursday September 23, 2021 @03:18PM
(#28633892)
One of the strangest buildings I've ever seen. I wonder if it wasn't a street-level stall market or something first because now it's basically a parking lot with an unfortunate building packed under it.
Re:Sid Meier and the meaning of ‘Civilization’
by tome on Thursday September 23, 2021 @03:38AM
(#28626295)
> the timer that spawned Doom's speedrunning culture
Could you elaborate on that? I'm aware of speedrunning (it's fun to watch!) but I don't know anything about "the timer".
Re:Sid Meier and the meaning of ‘Civilization’
by dagw on Thursday September 23, 2021 @03:48AM
(#28626359)
Doom was one of the first games that showed how long you'd spent to complete a level at the end of each level. This made it easy (and obvious) to compare times and compete with others.
Re:Sid Meier and the meaning of ‘Civilization’
by tome on Thursday September 23, 2021 @03:56AM
(#28626414)
Ah, the levels were timed. Got it, thanks!
Re:Sid Meier and the meaning of ‘Civilization’
by ant6n on Thursday September 23, 2021 @04:28AM
(#28626596)
What about Wolfenstein 3d?
Re:Sid Meier and the meaning of ‘Civilization’
by CoolGuySteve on Thursday September 23, 2021 @03:51AM
(#28626377)
Romero worked on Quake all the way up to release. He was the one that built and uploaded the first beta release and has talked about it extensively.
Doom was a tense collaboration between Carmack and Romero. Carmack was geniusing out the engine, while Romero was pulling hard on the game atmosphere, music, level design and details like the timer that spawned Doom's speedrunning culture.
Quake, which was Romero-less, was a technical masterpiece, but not a very memorable game. There was the brown level, the other brown level, and the brown level again but different. Its modding potential plus competent network code really made it a big hit.