Re:Software projects need heroes? lessons learned from 1100 ...
by bryanrasmussen on Wednesday September 22, 2021 @01:57AM
(#28613458)
well it's a cynical, misanthropic take on how the world works, but I would be interested in seeing anyone finding a manual on teaching suggesting this as the lesson to be learned from group work.
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Re:Software projects need heroes? lessons learned from 1100 ...
by vasco on Wednesday September 22, 2021 @02:46AM
(#28613695)
It accurately represents at least 60% of the group projects I was involved in school, though usually the rule wasn't 1, but 2 people that cared with most others not caring. What it taught me is that the most important thing to be successful in group work is to be able to select the group members.
Re:Software projects need heroes? lessons learned from 1100 ...
by OneTimePetes on Wednesday September 22, 2021 @03:32AM
(#28613901)
Chose those with a panicked look in there eyes, who want to limit scope when asked and ask ahead of how "last years projects went".
Ask who is willing to do documentation, do not chose anyone volunteering for that.
Re:Software projects need heroes? lessons learned from 1100 ...
by bryanrasmussen on Wednesday September 22, 2021 @05:21AM
(#28614448)
yeah, I think that is closer to what it teaches. I think there will be at most 2 or three top people in the project, and then some lesser contributors who are skating - maybe because they are not that interested in that project and they are the leads in some other project that is running concurrently.
Re:Software projects need heroes? lessons learned from 1100 ...
by watwut on Wednesday September 22, 2021 @03:42AM
(#28613952)
It is accurate description of group projects in school.
Real teamwork on the job does not work that way, unless management sux. When management checks out and stops managing/leading, it can descent there too.