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Re:Rome will be written in Rust by mirekrusin on Tuesday September 21, 2021 @03:12PM (#28608681)
Why not close the shop and join deno?
Re:Rome will be written in Rust by nobleach on Tuesday September 21, 2021 @03:47PM (#28609067)
Is Deno trying to solve these problems (Linting, Formatting, Polyfilling and bundling)?

I was under the impression that Deno was a node-like runtime using Rust bindings to libuv instead of C++.

Re:Rome will be written in Rust by acdibble on Tuesday September 21, 2021 @03:58PM (#28609200)
Deno linter: https://deno.land/manual/tools/linter

Deno format: https://deno.land/manual/tools/formatter

Deno bundle: https://deno.land/manual/tools/bundler

Not sure about polyfilling, but it might leverage TSC for that?

Added bonus is Deno compile, for creating standalone executables: https://deno.land/manual/tools/compiler

Re:Rome will be written in Rust by wayneftw on Tuesday September 21, 2021 @04:47PM (#28609723)
All of those packages are for running things in Deno or creating modules that will run in Deno.

Rome is for building frontend packages and apps.

Re:Rome will be written in Rust by crowlKats on Tuesday September 21, 2021 @05:00PM (#28609874)
Deno uses tokio instead of libuv. Deno comes with a large amount of tooling built-in: formatting, testing, linting, documentation, and other
Re:Rome will be written in Rust by nobleach on Wednesday September 22, 2021 @10:24AM (#28616635)
Oh that's awesome! Thanks!