Having a literal countdown timer - usually for a bomb - is a standard trope in action thrillers. But any kind of deadline will do.
Many films have the heroes outrun an explosion.
I count...
...seconds the hero is underwater
...seconds until the bomb is going to explode
...number of bullets fired from a 6-round revolver
...etc
I don't like it all the time. Hell at times i wish I didn't, but I also cackle with glee when I discover a mistake in the continuity of a film that depends on these plot devices. So it's 50/50 love/hate thing for me.I already know I'm kind of atypical with most aspects of my life but your advice is as helpful as telling an introvert to just go out and socialize more. Please be aware that words like yours rub salt in an open wound. I'd be fucking normal if I could help it.
I too often find myself counting time and bullets. Stuff like that doesn't always arise in a vacuum, for me it was being exposed to movies that toed the line enough in most aspect that completely if iring certain things (like time or bullet counts) took me out of the film because it was so egregious, and then once you start seeing those things, it's hard not to be aware of them.
But, like I said above, those directors that go the extra mile to make everything line up provide that little extra bit of joy, just like little plot loose ends being nearly resolved when lesser directors wouldn't care to address them.
No matter what personality type you are, please don't talk to people like this on HN. Thanks. To ask someone to be aware of the effect of their words moments after being gratuitously rude to them, to jump on strangers because they don't already somehow know you and your needs, seems unreasonable. The GP's comment seemed perfectly mild and reasonable to me.
To the uninitiated, do not follow that link unless you don't have anything else you need to do today. It is famous for destroying days of productivity.
But yeah, tvtropes usually leads me down a wiki walk as well whenever posted.
Sometimes I wonder whether aspects like this were added for accessibility reasons. IE blind people get a beep countdown.
The fuse can act as an agent of suspense, just as Hitchcock described it. It's a very simple indicator - a red dot or a flame, and the length of the fuse is how long to go until an earth-shattering kaboom. And it's obvious what's going to happen to a character if they hold it, so it's easy to create suspense. "Oh no, now the protagonist has the bomb. Oh yes, now the villain has it. Oh no, now the villain tricked the protagonist and put the bomb in their pants!"
That is much more interesting from a story telling point of view than a realistic bomb - a bunch of C4 with a mobile phone strapped to it and zero way to understand when it will ruin your day. Unless you include the trigger for those in the story, but then complexity grows.