The things that you list as shortcuts aren't actually shortcuts, but the best tools for their respective jobs.
To put it differently: this is what renderers were aspiring to from the start, but couldn't quite reach initially in real world applications because if a severe lack of computing power. So, for the better part of three decades, computer graphics relied on ugly shortcuts that required laborious workarounds from skilled artists. With the right tools you just don't need a lot of them anymore.
Re:My Room in 3D
by errantspark on Sunday September 12, 2021 @09:55PM
(#28507051)
True! I meant shortcut in a more sapiocentric way, i.e. "These are the top 3 things you can quickly google and implement for a big realism gain for low effort cost."
What are energy conserving materials?
Re:My Room in 3D
by errantspark on Saturday September 11, 2021 @07:54PM
(#28497239)
https://google.github.io/filament/Filament.html#materialsyst...
This document is a good primer on a lot of the concepts that go into PBR. I have a few more open source/free resources on PBR and unbiased rendering as well and I will update this post if I can dig em up.
That's it. There's no shortcut to being good at this stuff, you just have to learn how the real world works and make sure that when you're simulating it in the computer you're using physically correct numbers for everything. Relentlessly comparing what you're doing to photographs is the only way to truly master the skill. It's a lot easier to take a step back and do stylized realism once you can nail the real thing.
That being said this is fantastically executed. I'm especially loving the ability to mix the baked GI live, it's a great effect for static scenes like this.
P.S. Ok I probably lied when I said there are no shortcuts. Here are a few:
- use a physically based (preferably unbiased) renderer
- use only energy conserving materials
- use light-probes to light your scene