There's other categories that we catch less often now too, like assumptions about byte alignment, buffer sizes, and so on.
The people at AtariSoft and Infocom were wizards in that regard. People today just lean on Electron or something similar.
Imagine releasing the same game, written in assembler, for Atari, Commodore, Intellivision, BBC, Apple, IBM, TI, TRS-80, and Coleco machines.
Infocom had it a little easier, as it only had to write parsers for each platform. But then, it also released its games for freaking PDP-11 machines at least into the end of the 80's.
And as I have ranted about it for a whole decade, This was pushed by Google / Facebook or Silicon Valley. Thinking long and hard before you hit the keyboard are wrong in modern software development.
Perhaps someone will modify RISC-V or some such to have variable alignment rules, switchable endianness, etc. as a debugging platform.
But there's a limit...I doubt we'll see, for example, anyone offering a ones compliment machine, even though it might reveal some interesting bugs.
Would make it probably the best performing BE machine that's available to normal folks.