---
Then I read this interesting article about a guy in SF several years ago and he was the key accountant, strategist for (whatever that massive space battle game is that was hyper popular with the russians) - and he didn't even play the actual game! All he did was manage the massive assets of their guild faction with excel and other tools and they were making hundreds of thousands in real dollars per year and that was his actual IRL full time job.
The one where they had that massive battle and thousand and thousand of real money was lost on the eradication of huge digital fleets...
I agree with your point though. Kerbal Space Program, like all games, also sacrifices realism for fun in places. Like how you can send astronauts on multi-year voyages without any concerns about food, water, life support, radiation shielding, etc.
I joke that the Revert button is the "never mind, that was a simulation. The next one is the actual mission" button.
There should be room for experimental, simulationist and niche games too, not just for the tried and true crowd pleasers, because how dreadfully boring would it be otherwise?
Plus, most of these are predicated on the idea that you're the supreme despot. People can protest if you increase taxes, but they can't vote you out/execute you in public and put in new leaders who knock down the tax rate.
Maybe it's the difference between Kerbal Space Program and Galaga. There are certainly markets for both, but less for the former.