Re:The historical accuracy of medieval city-builder video games
by b0rsuk on Sunday August 08, 2021 @03:45PM
(#28109495)
Many strategy games do scaling badly. You micromanage at first, but then your kingdom grows and you're supposed to use the same tools to manage much more. Real life doesn't work like that. If you go up in hierarchy, you generally delegate tasks. Time is not made out of rubber. Real life is not turn-based. You can't take as much time as you want planning your next move.
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