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Re:The historical accuracy of medieval city-builder video games by ThePadawan on Wednesday August 04, 2021 @12:54PM (#28063330)
> Eg: See the recent game Dorfromantik, its aesthetically pleasing, its rustic european scene, but why isn't it not set in Indonesia or Ecuador or Uzbekistan?

That seems a bit harsh judgement for a game with a German name, made by 4 German game design students living in Berlin, with funds from the German state [0].

[0] https://toukana.itch.io/

Re:The historical accuracy of medieval city-builder video games by Derek_Mudaxe on Wednesday August 04, 2021 @01:12PM (#28063563)
Yeah, if a European developer attempted to make a non-European city builder then they'd probably get accused of appropriation, and in addition would also get slammed for the inaccuracies and socio-cultural misunderstandings that would inevitably manifest. Also, what stops developers in those aforementioned regions making their own games, there are plenty of relatively cheap and reasonable options in terms of game engines.
Re:The historical accuracy of medieval city-builder video games by vagrantJin on Wednesday August 04, 2021 @01:16PM (#28063631)
You make an excellent point.