Re:The historical accuracy of medieval city-builder video games
by Derek_Mudaxe on Wednesday August 04, 2021 @01:12PM
(#28063563)
Yeah, if a European developer attempted to make a non-European city builder then they'd probably get accused of appropriation, and in addition would also get slammed for the inaccuracies and socio-cultural misunderstandings that would inevitably manifest. Also, what stops developers in those aforementioned regions making their own games, there are plenty of relatively cheap and reasonable options in terms of game engines.
Re:The historical accuracy of medieval city-builder video games
by vagrantJin on Wednesday August 04, 2021 @01:16PM
(#28063631)
You make an excellent point.
That seems a bit harsh judgement for a game with a German name, made by 4 German game design students living in Berlin, with funds from the German state [0].
[0] https://toukana.itch.io/