If you want to do in "raw" tailwind (i.e. without this component library), you can use layers to create your own component classes, e.g.:
@layer components {
.btn {
@apply inline-block px-4 py-3 text-sm font-semibold text-center uppercase transition duration-200 ease-in-out rounded-md cursor-pointer;
}
.btn-primary {
@apply text-white bg-indigo-500 hover:bg-indigo-600;
}
}You can, but then it rarely happens that you want the CSS to be fixed in that way for all time: the brilliance of tailwind is that you get resposniveness just by adding a few more classes. You cannot do that with inline CSS.
Makes me think- all I would really want is to be able to have multiple values in css. Maybe something like .
.card { width: 5rem md: 10rem; }
Snap… am I on to something?
I suppose a library of common elements is a good thing to have, but the reason I like Tailwind is that I can use the utilities at first and then easily gather them together as plain CSS classes as and when that makes sense to me.
2) It has variants for hover, etc (e.g.: class="bg-black hover:bg-white"). AFAIK you can't do that with inline styles.
3) I find it plays nicely with a workflow where I start out not knowing exactly what I'm doing, which is almost all of the time. I can smash ahead and do things in the class="" of each tag, then as I notice that I'm repeating myself, I grab small chunks of the class list and put them in '@apply's in a CSS file. Bottom-up, liek.
The class lists are just a lot more manageable than inline styles. They're copy-pastable and really easy to read when you get used to it, as long as the lists aren't too long.
https://frontstuff.io/no-utility-classes-arent-the-same-as-i...
But in terms of structuring your code, there are related concepts in other areas of programming:
The most general concept applied here is stratification or layering. You want to decompose your code into more general pieces so you can use those pieces to compose the actual solutions.
Example: Say you wanted to write a compiler. It typically much easier to simplify, AKA decompose the compiler into a scanner, parser, analyzer, optimizer, emitter etc. The users of your compiler probably don't care that you decomposed and layered your code. But you do care, since you can reason about your code in terms of small/local problems. Maybe you don't stop there. Your scanner can be stratified further, so you can easily build evolve and reason about it.
This is the primary thing these types of libraries do. They give you generalized building blocks that have compositional semantics that make sense. You can use their sane defaults or generate them from scratch using a design system.
Secondly the atoms are discretely defined. You're not dealing with all possible values for each property but with sets that you can join/compose. The generated classes have this little mini-syntax that you first need to get used to a bit, but after a while you'll easily remember the prefix schema of your classes (Tailwind's documentation site is also very well made). Tailwind cross joins the atoms for you, but then also deletes all the classes you didn't use in your project.
What's the point in spending 20 hours learning some custom interface that's only used in like 5% of projects and will probably be gone in 5 years, when you could spend 30 hours learning the standard that's been around for decades and understand every library for years to come?
Just learn CSS, it's not that hard.
I never sat down for hours to learn it. I just started using it. Most of the classes were very intuitive with a working knowledge of the box model. For anything else I just searched the docs or even better, got the VSCode plugin to suggest the correct one
It's not a custom interface. It's just classes. It's got a type of syntax, sure, especially for media queries but it's not much different than "learning" the classes from bootstrap
It's literally just CSS but abstracted as convenient classes as the name "utility classes" implies already. I don't understand why people keep telling others to learn CSS instead. I also hate dealing and writing CSS cause it's cumbersome and unwieldy and this is a much better way of styling my HTML and getting immediate feedback
That way you get the full tailwind experience without the tedious rewriting of components.
It looks like Tailwind and Tachyons are useful tools but they do have a sweet spot, and I've run into the annoyance of 20+ classes in my tiny projects as well. Descriptive
Real changes to the landscape have been made along the way:
- Flexbox and to a lesser extent grid are grokked by many
- People are much more willing and able to use CSS variables
- Shadow DOM encapsulation and other methods of isolating styles from one component to another are well explored
- there's some stuff on the horizon where people are JITing here and there and writing custom compositors ("Houdini" and related tech)
But I'm not sure there have been any large paradigm shifts in CSS over the last 10 years, and Tailwind no matter how successful it's been commercially and in the headspace of developers seems to have been largely a very useful somewhat passing obsession.
What lead me to make the comment was the discussion point that "btn btn-primary" was so much more useful than 20+ tailwind classes. I agreed (it's something I have come across as well), but
It's clear that Daisy UI will get you up and running quickly and there are lots of similar projects out there that do things like this, but the meta discussion around whether we're going in circles or if we've actually moved forward and found a nice mix between what was the bootstrap style (1-2 classes that do all the work) and tailwind/tachyons (5-10+ classes that do the work).
To make the discussion less meta -- is the future things like DaisyUI? Bootstrap like classes but with the outlet for overriding not being manual CSS but actually being tailwind-style classes? In the past it was Bootstrap + your special large class/baked in styles, but in the future maybe it's "btn btn-primary box-shadow" or whatever, clearly a middle point of sorts
The impression I got is that Tailwind is essentially CSS 2.0 with warts ironed out (sorry for the unpleasant mixed metaphor):
A) CSS / Tailwind: lots of little 'atomic' classes describing individual visual properties. Easy to understand, easy to customize, but slow to read, slow to get started, with plenty of stuff to learn
B) CSS frameworks / Tailwind components: fewer classes declaratively describing the component's role (eg 'btn-primary'). Quick to get started, elegant to read, but prone to abstraction leakage and trickier to bend to your own exact specifications
There's always been a need for both kind of tools for different projects, in the same way that e.g. network programming may involve anything from bit-banging commands to high-level protocols.
Over the years CSS frameworks kept improving, but CSS was much slower to do so - although it acquired flexbox, grid, etc., the language limitations stayed, and they were bad enough to spawn SASS/LESS out of a genuine need.
Tailwind saw a ton of hype and adoption because all the developers who had always wanted to go the (A) road now had a well-designed set of simple classes they could use with a lot fewer footguns, plus a bunch of developers who had adopted (B) because it was the road that had all the momentum suddenly realized that they probably wanted to use (A) once it was made less painful.
DaisyUI and similar projects don't do anything that Bootstrap didn't do for CSS, but by building on top of Tailwind it means that, when your project or resources grow and you want to move from (B) to fully customizing your style in (A), you will be able to write your individual little graphic touches in Tailwind instead of plain CSS.
I actually like it, as looking at the code I can see exactly what it does. 'btn-primary' doesn't convey anything to me. 'rounded text-sm font-bold py-2 px-3 bg-indigo-300' I know exactly what that is going to look like.
I also appreciate the removal of classes not needed if using a build step - much nicer to have a small css file that has exactly what you use, rather than a bootstrap style kitchen sink
I'm not sure about this path, but it might be good for a beginner.
Both libraries have pros and cons.
Because there's an expected built-in behaviour to these elements.
> It is accessible, semantically correct, and follows accepted design conventions.
There's nothing accepted about disguising a link as a button. Especially when it literally does no action except, you know, linking to a different page.
Though, of course, there are ambiguous situations, especially in the context of PWAs. But code examples are not an ambiguous situation.
<a class="btn btn-primary" href="/new">
New
</a>
Below the heading there is a list of repos which had a recent activity by you. Each list item has a link to an that repo. <a class="dashbord-underlined-link" href="/namespace/repo">
namespace/repo
</a>
There is a substantial difference between these two links. One takes you to a location, the other one starts a process which ends with an action.As a user you are not going to be clicking the “New” button everyday. Maybe once a month, maybe once a year. So you are likely not going to remember where it is from the last time you clicked it. If you don’t find it when you need it, you will get frustrated. It needs a lot of visual weight relative to the other links in this nav section. Giving the same weight as a button is a reasonable decision.
edit: I said “form”, but I meant page. Forms actually use buttons!
A very good example on OP's website for a button:
Using tailwind:
Using daisy: Although I personally think that the corners at a bit too rounded by default, giving it a very amateur look but I think you can customize that.But a very promising project indeed.