I wonder if it makes sense to render at 120hz internally but skip every other frame? That should have a similar improvement on latency as actual 120hz.
I agree that following things across the screen is a use case for higher rendering rates.
Re:MicroLEDs Moving from Lab to Fab
by Dylan16807 on Sunday July 25, 2021 @01:02PM
(#27950837)
That helps, as does triple buffering at very high framerates, and various techniques to try to align rendering exactly with when a frame is needed.
But it's still significantly better if you put that 120+Hz output onto a 120+Hz screen, and it's not super hard to make them.
You also need quite high framerates to make rendered motion come out reasonably smooth. Especially for something you're trying to follow across the screen with your eye. Fake motion blur only partially helps and has its own problems.