Re:Vulkan Memory Allocator
by fouric on Wednesday July 21, 2021 @12:40PM
(#27908536)
D3D/DirectX is Windows-only, while Vulkan is supposed to be replacing OpenGL, not complementing it. Maintaining three different graphics APIs (DirectX, OpenGL, Vulkan) is always harder than maintaining only two (DX+Vulkan (eventually)).
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You can use OpenGL through libraries like Angle regardless of the underlying APIs. That's what web browsers use to support WebGL on all platforms.
Five actually, you are missing NVN and GNM/GNMX.