Re:Vulkan Memory Allocator
by Narishma on Wednesday July 21, 2021 @11:56AM
(#27907934)
If performance is not critical, why not just use something simpler like OpenGL or D3D11?
[ Parent
| on HN ]
One problem is that tooling support around OpenGL and D3D11 is quickly rotting away, because the GPU vendors and Microsoft focus on Vulkan and D3D12.
D3D/DirectX is Windows-only, while Vulkan is supposed to be replacing OpenGL, not complementing it. Maintaining three different graphics APIs (DirectX, OpenGL, Vulkan) is always harder than maintaining only two (DX+Vulkan (eventually)).
You can use OpenGL through libraries like Angle regardless of the underlying APIs. That's what web browsers use to support WebGL on all platforms.
Five actually, you are missing NVN and GNM/GNMX.