Although in reality the cost reduction will likely be spend elsewhere to makes things a little better. So it is either cheaper or higher quality games.
I agree. Photoreal asset libraries will make it a lot cheaper to finance games though, like to build your demo to get the funding could decrease radically. This is the strategy behind these acquisitions.
I'll be honest. I'm pretty astonished, solely from the things Unreal has put out recently.
I'm not entirely sure where Artstation fits in though, it seems to be a portfolio website for artists more than a marketplace. It has incredible potential though, if I owned the company I would turn it more into a social network, more chat/communication/group features rather than use it for its assets. I think its only serious competitor is DeviantArt and that website is well, how shall I say it, full of deviants.
In general they seem like an ambitious company, and one to be optimistic about.
> - Sketchfab, artist portfolios + marketplace (usually 3D models)
That is how Microsoft bought GitHub, usually developer portfolios + donation platform.
TL;DR: LinkedIn
- SuperAwesome, child safe games
- Hyprsense, facial animation
- Cubic Motion, another facial animation tool
- Rad Game Tools
- Tonic Games, makers of Fall Guys
- Reality Capture
- ArtStation, artist portfolios + marketplace (usually 2D renders)
- Sketchfab, artist portfolios + marketplace (usually 3D models)
On each acquisition, they usually lower the price of the tools to near nothing. It seems to be a clear consolidation play.