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Re:The Growth Ponzi Scheme by an_opabinia on Sunday July 04, 2021 @03:16AM (#27727857)
I’m going to make the stupidest comment ever here, but it’s obvious to anyone who’s played Sim City that you build out your revenue generating neighborhoods all at once, with all your money. I’m relieved that city managers in some places can do the basic arithmetic there.
Re:The Growth Ponzi Scheme by CalRobert on Sunday July 04, 2021 @04:28AM (#27728119)
Sim City is a game, not a simulation, and among other things basically ignores parking. https://humantransit.org/2013/05/how-sim-city-greenwashes-pa...
Re:The Growth Ponzi Scheme by eru on Sunday July 04, 2021 @04:41AM (#27728163)
Be aware that this is not about the original Sim City game, but about some newer versions.
Re:The Growth Ponzi Scheme by dmos62 on Sunday July 04, 2021 @04:18AM (#27728089)
The problem is not that the revenue generating neighborhoods are built in iterations but that they're financially unsustainable due to long-term maintenance costs.
Re:The Growth Ponzi Scheme by sokoloff on Sunday July 04, 2021 @06:55AM (#27728727)
So basically the classic “revenue without profits” business model?
Re:The Growth Ponzi Scheme by rufus_foreman on Sunday July 04, 2021 @01:04PM (#27731077)
That's far costlier than the Civilization tactic of letting your enemies build cities and their infrastructure while you build an army to conquer them.
Re:The Growth Ponzi Scheme by marban on Sunday July 04, 2021 @03:25AM (#27727893)
Hold Shift, type fund.