Re:The Growth Ponzi Scheme
by an_opabinia on Sunday July 04, 2021 @03:16AM
(#27727857)
I’m going to make the stupidest comment ever here, but it’s obvious to anyone who’s played Sim City that you build out your revenue generating neighborhoods all at once, with all your money. I’m relieved that city managers in some places can do the basic arithmetic there.
[ Parent
| on HN ]
Sim City is a game, not a simulation, and among other things basically ignores parking. https://humantransit.org/2013/05/how-sim-city-greenwashes-pa...
Be aware that this is not about the original Sim City game, but about some newer versions.
The problem is not that the revenue generating neighborhoods are built in iterations but that they're financially unsustainable due to long-term maintenance costs.
So basically the classic “revenue without profits” business model?
Re:The Growth Ponzi Scheme
by rufus_foreman on Sunday July 04, 2021 @01:04PM
(#27731077)
That's far costlier than the Civilization tactic of letting your enemies build cities and their infrastructure while you build an army to conquer them.