Re:Goodbye C++, Hello C
by christophilus on Saturday June 26, 2021 @06:57AM
(#27640852)
To be honest, the game industry is a good counterpoint to TDD zealotry. You can go quite far with adequate results without a single unit test.
[ Parent
| on HN ]
Some of the most buggy software I interface with are games. They crash and break in strange ways. I often wonder what it would be like if someone tested some edge cases or enabled a fuzzer for some functions. Like "what happens if I kill a freed entity", or "what happens if my character is 50% in a wall", etc.
Some of these bugs are experience ruining: think Fallout 76.