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Re:Goodbye C++, Hello C by gravypod on Saturday June 26, 2021 @10:34AM (#27642199)
Some of the most buggy software I interface with are games. They crash and break in strange ways. I often wonder what it would be like if someone tested some edge cases or enabled a fuzzer for some functions. Like "what happens if I kill a freed entity", or "what happens if my character is 50% in a wall", etc.

Some of these bugs are experience ruining: think Fallout 76.

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