Re:Developing Games on Linux: An Interview with Little Red D...
by arp242 on Thursday June 24, 2021 @05:40PM
(#27624158)
I've been running Linux exclusively for years, and never had any problems. For the most part, everything Just Works™. My previous laptop had just integrated Intel graphics, which worked well enough. My current is a Ryzen integrated graphics, which also works well enough.
The only problem I ever had was in Wasteland 2 where the second part of the game there was some bug with the fog on the world map with Intel drivers. Setting some obscure environment variable fixed that.
Re:Developing Games on Linux: An Interview with Little Red D...
by vbezhenar on Thursday June 24, 2021 @06:00PM
(#27624402)
I recently installed Fedora on laptop with Intel GPU, I'm playing Factorio and it just works, smooth and nice.
Re:Developing Games on Linux: An Interview with Little Red D...
by slezyr on Friday June 25, 2021 @07:44AM
(#27629522)
Well, no surprise. It's not resource hungry and there is a hard 60 FPS lock for everyone, so no tearing as well.
There is a 60-80 FPS difference for me in CS:GO between Linux and Windows with AMD graphics.
If by "developers" you mean the ones working on the unity engine or Nvidia proprietary graphics drivers then you're right, but in my experience there are a number of problems and pitfalls further down the stack which game developers can't reasonably be expected to mitigate.