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Re:State of the Windows: How many layers of UI inconsistenci... by signal11 on Saturday June 19, 2021 @04:36AM (#27558887)
Strategically, worrying about the low end “worse” competitor is more worthwhile than the higher end competitor. Eg IBM were not undone by a better mainframe.

In Windows’s case the “worse” competitor is ChromeOS and Chromebook, and Microsoft’s basically thrown in the towel when it comes to native apps, so with time everyone who doesn’t need pro Photoshop or AutoCAD could just use a Chromebook.

Note that you can run Word for Android on Chromebooks full-screen already.

Re:State of the Windows: How many layers of UI inconsistenci... by HellDunkel on Saturday June 19, 2021 @06:52AM (#27559470)
You forgot about PC gaming. Kid growing up with Windows is a huge advantage. I think it cannot be overstated and Mircosoft played this game well.
Re:State of the Windows: How many layers of UI inconsistenci... by mcny on Saturday June 19, 2021 @07:03AM (#27559523)
I know stadia is so poorly managed that it is not even a worthy competitor but the concept is sound and nVidia’s GeForce Now and Microsoft’s x cloud will eventually work well enough on Google Chrome that between that and Proton, Windows’ gaming advantage should become a little diminished over time?

I haven’t used android games on chrome os but things like candy crush should work just fine in chrome os by now?

Re:State of the Windows: How many layers of UI inconsistenci... by jimmydorry on Saturday June 19, 2021 @08:52AM (#27560038)
The problem is the massive gulf between "works well enough" and "pleasant experience". Console users would still balk at the terrible performance of Stadia... let alone PC users that are used to being first class citizens in terms of experience and responsiveness.

Assuming you have a really low latency to a Google datacentre, the Stadia experience is not particularly compelling enough to ditch running the game on bare metal.

All of the above is moot though if you are not within a few ms latency of a Google datacentre though... which for most of the world is absolutely the case.

Re:State of the Windows: How many layers of UI inconsistenci... by HellDunkel on Saturday June 19, 2021 @08:01AM (#27559766)
Interesting thought. Is it really stadias management to blame or are there other limits hard to overcome?
Re:State of the Windows: How many layers of UI inconsistenci... by Maken on Saturday June 19, 2021 @07:05AM (#27559532)
I would say that happened unintentionally, given how hard they tried for years to undermine the PC gaming market in favour of Xbox.
Re:State of the Windows: How many layers of UI inconsistenci... by HellDunkel on Saturday June 19, 2021 @08:05AM (#27559785)
MS put a lot of effort in DirectX, did not loose focus with the rise of mobiles and still is ahead of all other graphics apis.
Re:State of the Windows: How many layers of UI inconsistenci... by SXX on Saturday June 19, 2021 @08:41PM (#27565942)
They still have good APIs, but everyone use D3D because it's has larger market share and not because it's superior. Decade ago many developers still used whole DirectX package: input handling, sound, network. Now it's mostly just D3D. It's was possible for Microsoft to grow DirectX mindshare by adding more components: physics engine, particles and effects, advanced networking or server management pathfindding and AI, VoIP, matchmaking, etc...

Instead they were focusing on Xbox and let their PC ecosystem rot. Now Nvidia, Valve, Epic and other middleware vendors consumed this market. They tried with GFWL, but it was a dumpster fire.

They now try again with Game Pass for PC, but again they just want to push Xbox ecosystem instead of Windows gaming as whole.

Re:State of the Windows: How many layers of UI inconsistenci... by bennysomething on Saturday June 19, 2021 @07:44AM (#27559684)
I doubt anyone in finance will be moving off excel anytime soon. Yeah it's on Mac, but why pay more for that.