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Re:Stride Game Engine by pjmlp on Friday June 18, 2021 @12:29PM (#27552071)
Producing development tooling unmatched by FOSS is anything but hostile.

Want success with "developers friendly" tools? Try to make a business of using Khronos APIs in GNU/Linux games.

Ask Loki how well did it go.

As for Vulkan it is just the same design by committee extension spaghetti soup that killed OpenGL, just with even more boilerplate.

Re:Stride Game Engine by skohan on Friday June 18, 2021 @12:36PM (#27552146)
Doom 2016/Eternal shipped with Vulkan and they are two of the best optimized games ever made.

I don't buy that Vulkan is not a first-class choice for graphics. To the extent that it has issues, it's only because of (developer hostile) lack of support from major software vendors.

Re:Stride Game Engine by pjmlp on Friday June 18, 2021 @01:05PM (#27552485)
Pity that outside Android 10+ and a couple to Swift ports, most AAA studios don't care.

Now that Microsoft owns Doom, let's see how long it holds its Vulkan implementation.

Re:Stride Game Engine by skohan on Friday June 18, 2021 @01:19PM (#27552636)
I don't see what this has to do with your argument
Re:Stride Game Engine by pjmlp on Saturday June 19, 2021 @03:05AM (#27558435)
Just like yours doesn't.
Re:Stride Game Engine by skohan on Sunday June 20, 2021 @05:23AM (#27568450)
Mine does.

> skohan: failing to support open standards is not developer friendly

> pjmlp: closed standards are developer friendly, because Vulkan is inadequate.

> skohan: Vulkan is provably adequate

> pjmlp: Microsoft will use its cash advantage to prevent the successful use of open standards, and is therefore developer friendly???