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Re:Doom Running on an IKEA Lamp [video] by hasmanean on Monday June 14, 2021 @10:17AM (#27502789)
Someone should remake Doom using today’s “best practises” coding standards and see how much performance it gives up.
Re:Doom Running on an IKEA Lamp [video] by otabdeveloper4 on Monday June 14, 2021 @12:49PM (#27504894)
> using today’s “best practises”

That would be WebGL and Javascript, I presume?

I tried running a Quake port in that vein, but sadly none of the computers I own were able to play it without stuttering.

Re:Doom Running on an IKEA Lamp [video] by Sohcahtoa82 on Monday June 14, 2021 @02:15PM (#27506125)
I'd like to see the DOOM engine written entirely in Python without using any GPU rendering besides the frame buffer.

DOOM ran in 320x200 at 30 fps on a 33 Mhz CPU, which gives it less than 18 clock cycles per pixel rendered. I doubt Python could get anywhere close to that.