Re:Doom Running on an IKEA Lamp [video]
by hasmanean on Monday June 14, 2021 @10:17AM
(#27502789)
Someone should remake Doom using today’s “best practises” coding standards and see how much performance it gives up.
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Re:Doom Running on an IKEA Lamp [video]
by otabdeveloper4 on Monday June 14, 2021 @12:49PM
(#27504894)
> using today’s “best practises”
That would be WebGL and Javascript, I presume?
I tried running a Quake port in that vein, but sadly none of the computers I own were able to play it without stuttering.
Re:Doom Running on an IKEA Lamp [video]
by Sohcahtoa82 on Monday June 14, 2021 @02:15PM
(#27506125)
I'd like to see the DOOM engine written entirely in Python without using any GPU rendering besides the frame buffer.
DOOM ran in 320x200 at 30 fps on a 33 Mhz CPU, which gives it less than 18 clock cycles per pixel rendered. I doubt Python could get anywhere close to that.