Re:List of commercial video games with available source code
by actually_a_dog on Sunday June 13, 2021 @09:03PM
(#27498186)
This is interesting. What sort of psychological research are you thinking could only be conducted with old games, as opposed to newer games, which one can purchase without need to compile and build?
Re:List of commercial video games with available source code
by dorkmind on Sunday June 13, 2021 @10:48PM
(#27498762)
The release of the source code is actually more of a symbolic signal that the competitive value of the source code has reached a certain level. And that is within n orders of magnitude of the level where there is enough energy and money to pay lawyers to pursue, say, trademark violation or copyright infringement against anyone conducting such research.
So to be perfectly safe, one would be ultra-paranoid and stick to games released in the 20th century and then frame it as a kind of historical landmark in the video game market: what do video games in the 20th century say about what we knew about operant conditioning up to that point?
Example: suppose a behaviorist foundation and ask questions about really minute details related to visual and motor processing. Another: observe the expected and actual effects on behavior.
Would you conduct a Stanford Prison Experiment style of experiment if it were done with video games? That is, the players are associated with guards and prisoners, and they play out similar roles that the original experiment outlined, but in a virtual world?
Re:List of commercial video games with available source code
by anewhnaccount2 on Monday June 14, 2021 @12:25AM
(#27499283)
There would be nothing illegal about such experiments if using legally purchased software. What would be the difference from e.g. a LAN party?
Re:List of commercial video games with available source code
by megameter on Monday June 14, 2021 @12:13AM
(#27499232)
The prison experiment example already has a volunteer playerbase, it's called "Jailbreak mod" and versions exist for various iterations of Counter-strike and probably other FPS games, and almost certainly Roblox. It is role-playing, and attracts certain kinds of personalities. I have played it.
I have a hard time believing the courts would object to psychological research conducted this way though; would video game companies really be willing to license this way? They would be liable for any ethical violations of experimenters; it doesn't seem like it would be a simple matter from the point of view of fiduciary duty. Better to leave the men in white coats alone.