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Re:Blender-OSM Add-on: Current state and ongoing development by mensetmanusman on Thursday June 10, 2021 @09:37AM (#27460586)
A decade ago or more I played a lot of action quake and I remember when I travelled to Europe how awesome some of the locations would be as levels.

A future fun FPS mod would be to take the output from a project like this and randomly throw you in various small parts of the world for team competitions.

People could play their whole lives and learn every major city’s layout. :)

Re:Blender-OSM Add-on: Current state and ongoing development by bogwog on Thursday June 10, 2021 @10:22AM (#27461111)
I can see the headlines already:

> Satanic video game trains children on how to shoot up their neighborhoods

Re:Blender-OSM Add-on: Current state and ongoing development by sorenjan on Thursday June 10, 2021 @10:31AM (#27461210)
It could probably be done with Cesium for Unreal, although I question weather it's a good idea to provide shooter games in real locations. Perhaps a less violent sandbox game would be a better idea.

https://cesium.com/platform/cesium-for-unreal/

Re:Blender-OSM Add-on: Current state and ongoing development by app4soft on Thursday June 10, 2021 @11:59AM (#27462206)
Re:Blender-OSM Add-on: Current state and ongoing development by mensetmanusman on Thursday June 10, 2021 @11:19AM (#27461725)
Shooter games are just paintball wars for the brain.
Re:Blender-OSM Add-on: Current state and ongoing development by G4E on Thursday June 10, 2021 @12:21PM (#27462457)
That's more or less what was done in Overwatch from Blizzard. Each map is based on a real location/city and uses its local architecture, typical layout... (However it's not 1:1 with reality. For example the map Rialto is obviously based on Venice, but you won't recognise any particular street or place).