Re:Blender-OSM Add-on: Current state and ongoing development
by bogwog on Thursday June 10, 2021 @10:22AM
(#27461111)
I can see the headlines already:
> Satanic video game trains children on how to shoot up their neighborhoods
Re:Blender-OSM Add-on: Current state and ongoing development
by sorenjan on Thursday June 10, 2021 @10:31AM
(#27461210)
It could probably be done with Cesium for Unreal, although I question weather it's a good idea to provide shooter games in real locations. Perhaps a less violent sandbox game would be a better idea.
Re:Blender-OSM Add-on: Current state and ongoing development
by app4soft on Thursday June 10, 2021 @11:59AM
(#27462206)
There is also plugin for Godot Engine[0] and a lot of other frameworks[1] and tools.[2,3]
[0] https://github.com/RodZill4/godot-openstreetmap
[1] https://wiki.openstreetmap.org/wiki/Frameworks
Re:Blender-OSM Add-on: Current state and ongoing development
by mensetmanusman on Thursday June 10, 2021 @11:19AM
(#27461725)
Shooter games are just paintball wars for the brain.
Re:Blender-OSM Add-on: Current state and ongoing development
by G4E on Thursday June 10, 2021 @12:21PM
(#27462457)
That's more or less what was done in Overwatch from Blizzard.
Each map is based on a real location/city and uses its local architecture, typical layout...
(However it's not 1:1 with reality. For example the map Rialto is obviously based on Venice, but you won't recognise any particular street or place).
A future fun FPS mod would be to take the output from a project like this and randomly throw you in various small parts of the world for team competitions.
People could play their whole lives and learn every major city’s layout. :)