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Re:From Julia to Rust by hexane360 on Saturday June 05, 2021 @05:27PM (#27408589)
As someone who dabbles in both Rust and Julia, I agree there's a lot Julia can learn from Rust. Rust has made a lot of good technical decisions, and I think many of these decisions came from having a team of experienced systems programmers. In comparison, Julia's decision making process seems much more informal, and snap decisions are sometimes made from the narrow perspective of academic programming rather than carefully considering the goals of the language, future uses, and forwards compatibility.
Re:From Julia to Rust by ForHackernews on Saturday June 05, 2021 @06:18PM (#27408871)
I like both languages, but they seem to have extremely different goals and target users to me.

Julia aims to be better than R and Python at statistics and data analysis. It's not there yet, but I could easily see it replacing a great deal of academic use of Numpy and Python in Jupyter notebooks (the 'ju' is Julia).

On the other hand, Rust seems like it's aiming at being a safer alternative to C for low-level systems programming.

I'm sure there's things Julia could learn from Rust, but the design decisions are going to differ wildly because they just aren't trying to do similar things.

Re:From Julia to Rust by awaythrowact on Saturday June 05, 2021 @06:49PM (#27409054)
Fair. But to play devils advocate: one stated goal of Julia is to solve the “two languages” problem where developers prototype in {scripting language} and then reimplement in {system language}. So while Julia is meant to be as easy as Python, it also needs to be as powerful and flexible as Rust (or C or whatever). It’s supposed to be the “best of both worlds” and Rust lives in one of those worlds. If developers are better off prototyping in Python jupyter notebooks and then reimplementing in Rust than they are implementing in Julia, then I’d say the comparison is relevant. Maybe it’s an unfair standard and Julia can be a “better Python” without needing to be a full replacement of a systems language, but then Julia isn’t fully solving the two language problem, right?
Re:From Julia to Rust by hexane360 on Saturday June 05, 2021 @07:25PM (#27409271)
Yes, this is exactly what I was getting at. Speed is one of the reasons to choose Rust/C/C++ over Python, but there's other compelling ones: static types, more control over execution, tight coupling to the OS, etc. To truly solve the two language problem, Julia should have APIs and coding styles which allow greater control, even if they're not used by everyone.

Because it's so closely integrated with C, Python actually does a decent job at this, which IMO is one of the reasons it's been so successful as a general purpose language in addition to a scientific one. I really hope Julia can do the same.

Off the top of my head, here are a few features I think would really improve Julia for general purpose programming:

- Static type checking (JET.jl[1] looks promising)

- Faster startup (again, great strides have been made)

- Tagged, closed unions

- Pattern matching

[1]: https://github.com/aviatesk/JET.jl

Re:From Julia to Rust by eigenspace on Saturday June 05, 2021 @07:55PM (#27409420)
> Pattern matching

MLStyle.jl [1] is quite nice for this and has been around for a while.

> Tagged, closed unions

These are less general than 'real' unions and can be implemented using them. E.g. SumTypes.jl [2] has some macros to make it a bit more convenient to define them, it could use some other quality of life features though.

[1] https://thautwarm.github.io/MLStyle.jl/latest/syntax/pattern...

[2] https://github.com/MasonProtter/SumTypes.jl

Re:From Julia to Rust by hexane360 on Sunday June 06, 2021 @01:20AM (#27410981)
MLStyle.jl is nice, but I think Julia would really benefit from having it enshrined in the language. Multiple dispatch is great for a lot of problems, but sometimes it makes more sense to do your pattern matching inline.

For tagged unions, the difference is in memory layout. A real tagged union type would eliminate indirection and allow more code to be type stable.

For instance,

    mutable struct NotTypeStable
        o::Union{Some{Int}, Nothing}
    end

    function not_type_stable()
        o = returns_option()
        if isnothing(o)
            0
        else
            1
        end
    end
versus:

    enum Option{T}
        Some(T)
        None
    end

    mutable struct TypeStable
        o::Option{Int}
    end

    function type_stable()
        o = returns_option()
        match o
            Some(_) => 1
            None => 0
        end
    end
Both of these features aren't strictly necessary, but they act as a compliment to Julia's existing dynamic mechanisms (multiple dispatch & Union types)
Re:From Julia to Rust by celrod on Sunday June 06, 2021 @01:15PM (#27414589)
Try Julia nightly (1.7):

  julia> @code_warntype not_type_stable()
  MethodInstance for not_type_stable()
    from not_type_stable() in Main at REPL[2]:1
  Arguments
    #self#::Core.Const(not_type_stable)
  Locals
    o::Any
  Body::Int64
  1 ─      (o = Main.returns_option())
  │   %2 = Main.isnothing(o)::Bool
  └──      goto #3 if not %2
  2 ─      return 0
  3 ─      return 1
  
  
  julia> versioninfo()
  Julia Version 1.7.0-DEV.1169
  Commit e5d7ef01b0* (2021-05-26 14:17 UTC)
Note `Body::Int64`. With older Julia versions, it should still be type stable if you did `o === nothing` instead of `isnothing(o)`.
Re:From Julia to Rust by hexane360 on Monday June 07, 2021 @01:13PM (#27425149)
Right, I'm referring to the local o being Any, meaning that it must be behind a pointer lookup. I should have clarified because the more common usage is about the function's return value.
Re:From Julia to Rust by eigenspace on Sunday June 06, 2021 @06:20PM (#27416889)
Here's me copying your second example as closely as possible in julia:

    using MLStyle

    mutable struct TypeStable
        o::Union{Some{Int}, Nothing}
    end

    MLStyle.@as_record TypeStable
    MLStyle.@as_record Nothing

    function type_stable()
        o = returns_option()
        @match o.o begin
            Some(_)   => 1
            Nothing() => 0
        end
    end

    returns_option() = TypeStable(rand(Bool) ? Some(rand(1:10)) : nothing)
And what does the compiler have to say about it?

    julia> Core.Compiler.return_type(type_stable, Tuple{})
    Int64
and

    julia> @code_warntype type_stable()
    Variables
      #self#::Core.Const(type_stable)
      o::TypeStable
      259::Union{Nothing, Some{Int64}}
      return#257::Union{Nothing, Int64}

    Body::Int64
    1 ─       (o = Main.returns_option())
    │         (return#257 = Main.nothing)
    │         (259 = Base.getproperty(o, :o))
    │   %4  = (259 isa Nothing)::Bool
    └──       goto #3 if not %4
    2 ─       (return#257 = 0)
    └──       goto #5
    3 ─ %8  = (259::Some{Int64} isa Some)::Core.Const(true)
    │         %8
    │   %10 = (259::Some{Int64} !== Main.nothing)::Core.Const(true)
    │         %10
    │         (return#257 = 1)
    └──       goto #5
    4 ─       Core.Const(:((error)("matching non-exhaustive, at #= REPL[9]:3 =#")))
    5 ┄       return return#257::Int64

This is on version 1.6.1 for me, but should work fine on earlier releases. I agree that having MLStyle.jl pattern matching bundled into julia would be great!
Re:From Julia to Rust by hexane360 on Monday June 07, 2021 @01:18PM (#27425210)
Doesn't the TypeStable struct just hide the unknown type, not remove it? The type of o.o still needs to be looked up at runtime. Furthermore, TypeStable itself has to be on the heap, which I think means this causes two pointer lookups rather than just one.
Re:From Julia to Rust by eigenspace on Monday June 07, 2021 @01:46PM (#27425630)
> Doesn't the TypeStable struct just hide the unknown type, not remove it?

No, of you look at the typed IR I posted, it says

    259::Union{Nothing, Some{Int64}}
and

    (259 = Base.getproperty(o, :o))
So it's inferred properly to be a small union which julia handles efficiently at runtime:

    julia> @btime type_stable()
      18.988 ns (1 allocation: 32 bytes)
    1
> Furthermore, TypeStable itself has to be on the heap, which I think means this causes two pointer lookups rather than just one.

It's on the heap because you wrote

   mutable struct
in your example and I was just mimicking you as close as possible. If you don't actually want it to be mutable, then you can just remove the keyword mutable and it'll be even faster and have no heap allocations:

    julia> @btime type_stable()
     18.426 ns (0 allocations: 0 bytes)
    1
Re:From Julia to Rust by hexane360 on Monday June 07, 2021 @11:45PM (#27430447)
>small union which julia handles efficiently at runtime

Oh! I didn't realize Julia already optimized small unions.

https://julialang.org/blog/2018/08/union-splitting/ https://docs.julialang.org/en/v1/devdocs/isbitsunionarrays/

I wasn't quite sure whether something like this was possible given the semantics of Julia.

Personally, I'd still prefer something more explicit, so it would be more obvious when a union is being handled efficiently. But given that small unions are optimized, I can see why Julia would make the opposite decision.

This makes me feel a lot better about writing Julia code with union types. Thanks

Re:From Julia to Rust by eigenspace on Tuesday June 08, 2021 @12:50PM (#27437639)
Yep, small union optimizations are a godsend!
Re:From Julia to Rust by yawaramin on Saturday June 05, 2021 @08:01PM (#27409453)
These suggested improvements are really reminding me of OCaml–which actually also has quite close integration with C, like python.

There's even a numerical computing library: https://ocaml.xyz/

Re:From Julia to Rust by duped on Saturday June 05, 2021 @06:57PM (#27409113)
The two language problem exists for a bunch of reasons, some good and some not.

The biggest reason is because some function of the high level language is incompatible with the application domain. Like garbage collection in hot or real-time code or proprietary compilers for processors. Julia does not solve these problems.

Other reasons are practical, like portable executables in Go or Rust (portable in the sense they do not require dependencies on their target systems, usually). Julia does not solve this problem.

Then there are the reasons to use scripting languages over the system languages, like expressive syntax with low cognitive overhead. Julia definitely helps here. But this comes at the cost of execution and startup time. Julia only kind of solves this problem.

So if Julia is trying to make a more performance scripting language then that is admirable. But for most of the projects where I have needed to prototype in a script and implement in a systems language, Julia would not have worked.

Even today I don't have a good reason to use it over MATLAB for day to day work, since I already have the license and their ecosystem is more mature.

Re:From Julia to Rust by eigenspace on Saturday June 05, 2021 @08:01PM (#27409455)
> The biggest reason is because some function of the high level language is incompatible with the application domain. Like garbage collection in hot or real-time code or proprietary compilers for processors. Julia does not solve these problems.

The presence of garbage collection in julia is not a problem at all for hot, high performance code. There's nothing stopping you from manually managing your memory in julia.

The easiest way would be to just preallocate your buffers and hold onto them so they don't get collected. Octavian.jl is a BLAS library written in julia that's faster than OpenBLAS and MKL for small matrices and saturates to the same speed for very large matrices [1]. These are some of the hottest loops possible!

For true, hard-real time, yes julia is not a good choice but it's perfectly fine for soft realtime.

[1] https://github.com/JuliaLinearAlgebra/Octavian.jl/issues/24#...

Re:From Julia to Rust by duped on Saturday June 05, 2021 @08:17PM (#27409543)
Doesn't Julia use a mark-and-sweep GC? How is it possible to use in a soft-real-time context without stopping the world?
Re:From Julia to Rust by eigenspace on Saturday June 05, 2021 @08:43PM (#27409659)
Just because a GC exists doesn't mean you have to use it though. It's just another tool on your belt.

There's various options depending on your problem. You could just hold firmly onto memory, preallocating all your buffers before the program starts and then don't allow them to be GC'd, you could also use stack allocated arrays like in StrideArrays.jl / StaticArrays.jl, or some combination of the above. You could also just manually use ccall to malloc and free memory as needed I guess.

There's a nice talk here [1] about using julia in soft-real-time for robotics.

I'd say the biggest impediment to real-time programming in julia currently is not the GC, but instead that the language has lots of optional optimizations that the compiler can choose to not perform if it thinks it'd be beneficial to do so, and those optimizations can change between minor versions. Hence, there's a lot of testing you'd need to do to make sure your code really is doing exactly what you want and you won't hit the GC or dynamic dispatch, and you'll need to redo that testing every time you update julia or any packages, which is obviously not ideal.

[1] https://www.youtube.com/watch?v=dmWQtI3DFFo

Re:From Julia to Rust by duped on Sunday June 06, 2021 @09:16AM (#27412949)
That's not strictly true - if the GC requires all threads to pause ("stop the world") then there is no effective way to write code that isn't impacted without adding the soft real-time requirement and workarounds to every part of the program.

Essentially most GCs require you to pay for it even if you don't use it in critical sections. I'm not sure if Julia has the semantics for explicitly disabling GC during hot loops, but it is extremely difficult to do that without the dedicate hooks.

The issue is not performance - GCs are usually faster than not. It's determinism.

Re:From Julia to Rust by cbkeller on Sunday June 06, 2021 @12:08PM (#27414058)
You can just turn off the GC with `Base.GC.enable(false)`
Re:From Julia to Rust by duped on Sunday June 06, 2021 @04:56PM (#27416247)
does that disable it globally or just in critical sections?
Re:From Julia to Rust by eigenspace on Sunday June 06, 2021 @05:46PM (#27416642)
Globally. Is your concern about running latency insensitive code concurrently with running latency sensitive code?

For that, I'd probably just do multiprocessing and have one realtime process that only operates on preallocated or stack allocated buffers with the GC disabled, and then another separate process that does your latency insensitive stuff.

I'm sure other languages are able to handle this sort of thing more elegantly in one process with tasks, but it can be made to work in julia, and there are lots of situations like robotics where you may want to leverage Julia's excellent ecosystem in a realtime system, so I just disagree with your earlier statement about julia being incompatible with the application domain, even if it's not a perfect language for it.

Re:From Julia to Rust by eigenspace on Saturday June 05, 2021 @08:46PM (#27409679)
Okay, reading my earlier comment I said "perfectly find for soft realtime", that's maybe a bit too far. Let's go with "okay for soft realtime" instead.
Re:From Julia to Rust by cbkeller on Sunday June 06, 2021 @09:39PM (#27418092)
Honestly you were probably fine the first time, given that you can easily disable the GC, and that it's really not that hard to entirely avoid generating garbage (in which case the GC generally wouldn't have been triggered even if you'd left it on).
Re:From Julia to Rust by eigenspace on Sunday June 06, 2021 @11:00PM (#27418551)
I think the lack of solid guarantees for optimizations is enough to downgrade it a little past "perfectly fine"
Re:From Julia to Rust by miguelraz on Saturday June 05, 2021 @06:51PM (#27409078)
Yes, to explore those differences was the point of the post.
Re:From Julia to Rust by noobermin on Saturday June 05, 2021 @08:35PM (#27409620)
Kinda betrays your bias by uplifting "experienced systems programmers" and shitting on the "narrow perspective of academic programming". God, calling it a "betrayal" softens how explicit your disposition is actually. On the other hand, Rust will probably in its current form not be used for anything seriously academic (well, may be cs academic which is different) because honestly the memory paradigm is difficult to understand for people in the field.

May be one day, assuming the rust mentality becomes more mainstream but computational science has always been its own thing that doesn't really follow cs trends (both good and bad in its own respects) and it certainly isn't moving in the direction of more intelligent memory management.

Re:From Julia to Rust by hexane360 on Sunday June 06, 2021 @01:42AM (#27411053)
I'm sorry if my post came off as gatekeeping. I'm not saying that academic programming is worthless. My argument is that there's a difference between using a language and creating one. Systems programmers, programming language theorists, and CS researchers are among the best suited people to creating a robust language for any domain. My quarrel is not that Julia is targeted towards academic programmers, but that overfocus on academic programming leaves sometimes leaves the developers myopic when it comes to language decisions.

As an aside, I don't see why Rust couldn't seep into "anything seriously academic". C++ is widely used, and I've seen a gradual uptick in the usage of RAII. Rust seems like the next step, especially with the effort put into the ecosystem and learning materials. Sure, it might come slower than in domains where safe memory management is critical, but I don't think the needs of academics are fundamentally different here.

Re:From Julia to Rust by neolog on Saturday June 05, 2021 @09:00PM (#27409764)
I agree with GP. It's not just about the differing goals of the projects. Julia is developed by numerical computing people. Imho the community really needs help from some PL and systems people.
Re:From Julia to Rust by BadInformatics on Saturday June 05, 2021 @09:39PM (#27409981)
The biggest group outside of numerical computing in Julia land are the PL and systems people though? This includes type theorists [1], database folks [2], distributed systems people ([3] to name just one). There are also a fair number of compiler nuts, hence the existence of multiple projects [4][5] in this space. And this is before getting into things that bridge more than one of the domains above, e.g. [7] or [8].

FTR, I think it's fair to question whether numerical computing should have an outsized influence on the direction of the language. I also think it's a pretty fair comparison to point out how standardized and consistent the Rust governance process is compared to Julia's (the Rust RFC system is an exemplar here). That doesn't mean there is a dearth of PL and systems knowledge in the Julia community though.

[1] https://github.com/AlgebraicJulia/Catlab.jl [2] https://www.youtube.com/watch?v=tRBl-6uEJJE [3] https://github.com/JuliaParallel/Dagger.jl/ [4] https://github.com/FluxML/IRTools.jl, https://github.com/FluxML/MacroTools.jl [5] https://github.com/JuliaCompilerPlugins [6] https://github.com/0x0f0f0f/Metatheory.jl [7] https://2020.splashcon.org/details/splash-2020-rebase/13/Non... [8] https://github.com/JuliaSymbolics/Symbolics.jl

Re:From Julia to Rust by neolog on Saturday June 05, 2021 @10:47PM (#27410335)
There are some nice packages, no doubt.

How many people with significant prior language design experience are deeply involved in the language design process? what about database dev experience? OS dev? server dev?

> I also think it's a pretty fair comparison to point out how standardized and consistent the Rust governance process is compared to Julia's (the Rust RFC system is an exemplar here).

Yep. I want the language to be good, but it needs help from communities like the Rust language team.

Re:From Julia to Rust by BadInformatics on Sunday June 06, 2021 @11:35AM (#27413841)
I can think of at least 5 "core" contributors (out of only 20 or so) off the top of my head who have a PL or systems background. Given some time, I could easily find 10-15 more who are affiliated with the Julia Lab, Julia Computing or community regulars. Hell, most of the Julia Lab's projects are systems stuff.
Re:From Julia to Rust by vcxy on Saturday June 05, 2021 @11:15PM (#27410455)
As someone who really only does numerical computing, and mostly with Julia, I'm curious. Could Julia use some help from PL and systems people to be noticably better for people like me? Or would you guess it's already on an ideal trajectory if numerical science stuff is all I plan to use it for?

I know their goal is to really be an all around good general language, so what you said makes sense for that goal regardless. I'm just curious if you have insight into gains that the numerics people like me could get that we might not know enough to know we're missing.

Re:From Julia to Rust by neolog on Sunday June 06, 2021 @12:57AM (#27410902)
Julia is great for numerical computing, but it's not as good as it can be, even in that area. Widening the community's base of expertise will help. I'll just list a few things that come to mind.

Many Base functions are currently untyped, which means it's hard to abstract out the key properties that enable reuse, compiler optimizations, and parallelism. See [0] for a language expert's take on numerical computing, which involves defining traits like associativity that enable automatic parallelism by default.

A stronger culture of functional programming could make your code faster and easier to understand. It's often (though not always) easier for tooling to optimize pure functions over immutable data structures (and arrays). Arrays are currently mutable, and there is too much emphasis on mutating functions.

The iteration protocol can be made more memory-efficient for large collections and simpler, following Rust's implementation [1].

Macros are useful for high-performance computing [4], and Julia's macros can be made more composable [2].

In general, systems languages don't make language decisions lightly. They have committees, discuss how other languages do things, make proposals. This allows more perspectives on each decision. That would be an improvement over the more ad-hoc style of Julia development, as long as Julia can avoid adding every possible feature, which is a risk of expanding the decision-making body [3].

[0] https://www.youtube.com/watch?v=EZD3Scuv02g

[1] https://mikeinnes.github.io/2020/06/04/iterate.html

[2] https://github.com/JuliaLang/julia/issues/37691

[3] https://www.stroustrup.com/P0977-remember-the-vasa.pdf

[4] https://www.youtube.com/watch?v=mSgXWpvQEHE

Re:From Julia to Rust by Certhas on Sunday June 06, 2021 @05:17AM (#27411849)
I think you are roughly right that more expertise in this area would be beneficial, but you also don't seem to understand what the core strengths and goals/short comings of Julia are. I would love to see more engagement, but if it comes in the style of "you don't know what you're doing" then it wont work, especially if it's in contrast to practitioners experience in using the language.

For example base functions being untyped is exactly how good Julia library code must look. Julia wants your code to be generic. It will get specialized (and compiled) when called with concrete types. The type system is not designed to encode invariants about the library, but to pass through information from the call site to the compiler when encountering inner functions. From a design perspective it is duck typed.

A fundamental difference to compiled languages is that the compiler doesn't need to reason about the types ahead of time because it only gets triggered when the function is called, at which time the concrete type information is available.

From my perspective this interaction of parametric type system, JAOT compilation, and multiple dispatch/ubiquitous generic code looks like they are interacting in a way that is genuinely new and exciting. At least I don't know any language that does something similar.

One way to think of it is that Julia only has template functions, with many the draw backs and problems that entails. C++ 20 introduced Concepts to improve this aspects of the language, and I really believe Julia is in need of something along those lines, but this is more for humans than for the compiler.

And obviously Julia is doing very well when it comes to enabling reuse and composability for example. I mean, I can throw a Neural Network into a Differential Equation, solve it using a state of the art solver, differentiate through the whole thing to do a gradient descent, and run all that on the GPU or CPU with the same code. So it's pretty absurd to claim that the duck typing in the base library is a problem for reuse or parallelism.

BTW we also prototyped our problem space with Fortran and Julia, and Julia actually ended up faster than the Fortran implementation for the same algorithms. So compiler optimization also is not constrained in this way.

Finally, Rust is a language built on the principle to not look at the cutting edge of PL research but instead to look at established things and implement them in a sound and relatively conservative way.

Re:From Julia to Rust by neolog on Sunday June 06, 2021 @03:31PM (#27415614)
> ... practitioners experience in using the language

I use and like the language.

> For example base functions being untyped is exactly how good Julia library code must look. Julia wants your code to be generic.

I don't think there needs to be a conflict between being typed and being generic, especially when traits are available. There has been a lot of advancement in flexible type systems and ad-hoc polymorphism in the last 20 years. For example, there's a lot we can say about the type of `map` or `filter`, but none of that information is specified in Julia.

Re:From Julia to Rust by Certhas on Sunday June 06, 2021 @05:57PM (#27416726)
I fully agree and have been advocating for the introduction of traits/protocols/concepts or some such thing in Julia. But the problem is not that Base is untyped in the current type system, it's that the type system is not expressive enough to talk about the information you want to talk about.

Map should have type

  map(f : T -> U, arr : Iterable{T}) -> Iterable{U}
None of that can be expressed in the Julia type system as is. There is no AbstractCallable type that functions would be subtypes of, and there is no Iterable trait (AbstractArray comes closest but without multiple inheritance of AbstractTypes you can not rely on it).
Re:From Julia to Rust by adgjlsfhk1 on Tuesday June 08, 2021 @12:20AM (#27430613)
One thing that makes this very difficult is that fancy types like this seem like they might make the specificity algorithm a complete nightmare.
Re:From Julia to Rust by neolog on Sunday June 06, 2021 @06:27PM (#27416936)
Yeah that's exactly what I'm saying.
Re:From Julia to Rust by BadInformatics on Sunday June 06, 2021 @01:17PM (#27414608)
The sibling comment has already touched on the compiler side of things, so let me touch on the rest:

> A stronger culture of functional programming could make your code faster and easier to understand. It's often (though not always) easier for tooling to optimize pure functions over immutable data structures (and arrays). Arrays are currently mutable, and there is too much emphasis on mutating functions.

Yes and no. Immutable data structures shine in 2 scenarios:

1. Small types that can be represented with a couple of machine words. Julia supports this already through via stack allocated immutable struct types and packages like StaticArrays [1] 2. Persistent data structures as found in most FP languages.

Note how neither of these capture the large, (semi-)contiguous array types used for most numerical computing. These arrays are only "easier to optimize" if one has a Sufficiently Smart Compiler to work with. Here we don't even need to talk about Julia: the reason even Numba kernels in Python land are written in a mutating style is because such a compiler does not exist. You may be able to define something for a limited subset of programs like TensorFlow does, but the moment you step outside that small closed world you're back to needing mutation and loops to get a reasonable level of performance. What's more, the fancy ML graph compiler (as well as Numpy and vectorized R) is dispatching to C++/Fortran/CUDA routines that, not surprisingly, are also loop-heavy and mutating.

Should Julia do a better job of trying to optimize non-mutating array operations? Most definitely. Is this a hard problem that has consumed untold FAANG developer hours [2] and spawned an entire LLVM subproject [3] to address it? Also yes.

> The iteration protocol can be made more memory-efficient for large collections and simpler...

Yup, this has been a consistent bugbear of the core team as well. The JuliaFolds ecosystem [4] offers a compelling alternative with fusion, automatic parallelism, etc. in line with that blog post (which, I should note, is a much different beast from Rust's iterator interface/Rayon), but it doesn't seem like the API will be changing until a breaking language release is planned.

> In general, systems languages don't make language decisions lightly. They have committees, discuss how other languages do things, make proposals. This allows more perspectives on each decision. That would be an improvement over the more ad-hoc style of Julia development, as long as Julia can avoid adding every possible feature, which is a risk of expanding the decision-making body.

I'd argue this is a property of mature, widely used languages instead of systems languages. Python, Ruby, JS, PHP, C# and Java are all examples of "non-systems" languages that do everything you list, while Nim and Zig (note: both less well adopted) are examples of "systems" languages that don't have such a formalized governance model.

Julia (along with Elixir) are somewhere in between: All design talk and decision making is public and relatively centralized on GitHub issues. There is no fixed RFC template, but proposals go through a lot of scrutiny from both the core team and community, as well as at least one round of a formal triage (run by the core team, but open to all). Any changes are also tested for backwards compat via PkgEval, which works much like Crater in Rust. There was a brief effort to get more structured RFCs [5], but I think it failed because the community just isn't large enough yet. Note how all the languages with a process like this are a) large, and b) developed it organically as the userbase grew. In other words, you'll probably see something similar pop up when the time savings provided by a more structured/formal process outweighs the overhead of additional formalization.

[1] https://github.com/JuliaArrays/StaticArrays.jl [2] https://www.tensorflow.org/xla, https://tvm.apache.org, https://github.com/pytorch/glow, etc etc etc. [3] https://mlir.llvm.org/ [4] https://github.com/JuliaFolds [5] https://github.com/JuliaLang/Juleps

Re:From Julia to Rust by neolog on Sunday June 06, 2021 @03:41PM (#27415683)
> Julia (along with Elixir) are somewhere in between: All design talk and decision making is public and relatively centralized on GitHub issues.

I think this is an idealized description. From the iteration blog post: "While one of many issues on multi-line comment syntax has 121 comments, the iteration overhaul proposal just says ‘we hashed it out at JuliaCon’ and there’s no mention of alternatives or tradeoffs considered."

> you'll probably see something similar pop up when the time savings provided by a more structured/formal process outweighs the overhead of additional formalization

Imho time savings aren't the main benefit of formal proposals. Rather, the decision outcomes are improved.

Re:From Julia to Rust by miguelraz on Saturday June 05, 2021 @11:26PM (#27410515)
What is the focus on numerical computing that you think Julia is missing? The ecosystem seems plenty healthy to me. (Maybe PDEs... but those are so close!)

It's not uncommon for good Julia codes to smoke Fortran codebases, like the DiffEq verse or with staged programming, see Steven G. Johnson's keynote at JuliaCon 2019:

https://www.youtube.com/watch?v=mSgXWpvQEHE

Re:From Julia to Rust by noobermin on Saturday June 05, 2021 @09:04PM (#27409790)
Why?

EDIT: Expounding on "why": On what aspects specifically does the Julia community need help from system programmers and programming language experts?

Re:From Julia to Rust by xianwen on Saturday June 05, 2021 @06:00PM (#27408770)
I'm very interested in Rust. However, it seems that Rust is not yet able to do symbolic math.
Re:From Julia to Rust by miguelraz on Saturday June 05, 2021 @06:40PM (#27409007)
Author here: I specifically mentioned the `egg` crate because of it's capabilities for symbolic math. You can check a minimal application of arithmetic differentiation and some simplification rules in their repo here:

https://github.com/egraphs-good/egg/blob/main/tests/math.rs

Re:From Julia to Rust by xianwen on Monday June 07, 2021 @06:48PM (#27428278)
Thanks. I'll give it a try!
Re:From Julia to Rust by hexane360 on Saturday June 05, 2021 @06:17PM (#27408863)
I'm sure there are some crates out there, but probably nothing very stable.

If there's one thing Rust is not, it's a good "glue" language. It seems to do best in large, densely coupled projects. This is where there's the least cost to defining all your own types, and also where a strong type system provides the most benefit. I think there will always be a place for more dynamic languages that tend to do better at interfaces.

Re:From Julia to Rust by iamcreasy on Saturday June 05, 2021 @08:17PM (#27409534)
Agree with this sentiment. Its especially evident when you look at their package manage. Here is a nice talk from the guy who wrote it 3 times: https://www.youtube.com/watch?v=HgFmiT5p0zU
Re:From Julia to Rust by adgjlsfhk1 on Tuesday June 08, 2021 @12:18AM (#27430599)
It might be worth noting that the current one (the third that he wrote) is probably one of the best package managers of any language. It supports environments, multiple package servers, installing packages from url, easy local development, is completely immutable, and reasonably fast.